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RhizGames

102
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A member registered Jun 01, 2016 · View creator page →

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Yeah. To fit it into a tweet cart, I had to listen to a lot of random sfx and pick a couple that had any sense of rhythm to them. Theoretically, you could make whole songs this way, but the time investment is really not worth it.


Thank you for playing!

Haha. Thanks for playing!

Nice fix!

Thanks for playing!

Good luck!

Oh wow, I got up to 109.

Good luck with your deluxe version!

Thanks!

Yeah... I kind of lied about dodging them in the description... But I also say that you can't outrun them forever... I think the uncertainty of it gives it its tension. Also, there would be no reason to move side to side when the player knows they can't dodge.

There are so many that I didn't notice that it was randomized. Lucky I didn't try to clear the screen for that long then. I noticed the diagonal, but it was hard to get them to run in a direction where that was useful.

The collision detection seemed fine to me. I just figured it was there as a compromise for my poor aim.

Thanks for playing it!

For sure. Though the importance of visuals can be a double edged sword when making tweet games.

They do say love can sweep you off your feet... and, I guess in this instance, into a bottomless pit.

Nice animation!

The mode7 style effect is cool. The smear effect outside the map looks awesome, but makes it hard to navigate, especially towards the end. The progress bar said I had one pixel of blue left, but I couldn't find it.

Cool star system generation! I've got a lot of percents left to go...

Pico-8 multiplayer is cool! I assume that the other players are player ghosts and not live players?

Nice brickwork! Very impressive level design for a tweet game.

Looks great! Probably not a very good lock combination to just keep turning it 180 degrees back and forth.

I didn't realize there was a finite number of fish until I had already eaten most of them. It took me a while to realize that the goal was to clear the screen, I kept eating fish and wondering why my score wasn't going up.

Sound effects are cool! I like how the enemy fish can eat each other.

Looks great! Having the foreground paralax is an interesting choice. Changing color by flying into them is nice, it means you can't draw over other colors.

That the different terrain effect movement is pretty cool. I like the little dot in the player character, it's a good touch. I tried pretty hard, but I couldn't figure out how to trip over.

This is quite a unique idea for a tweetcart. It's an interesting use of Pico-8's ability to be pasted into.

Cool radar effect. Always neat when a tweetgame has sound effects!

Cool paint program. Plenty of features for fitting into two tweets. Interesting color select method.

This is so neat, I love the neon particle trail effect. Can make some cool looking patterns.

Once of my attractors got stuck at maximum repulsion, just vibrates when I press the button.

The islands look great. At first I thought it was more like Star Fox, but you can actually follow coastlines around the islands! Very cool.

The spotlight effect is neat, I like how the red person just looks like all the others in the dark. Wish I was good enough to clear the screen of all the people.

The red person running the same speed as the player makes catching them very difficult.  I don't think they have ai, but they sure do love to turn and run from me.

I like the look of the planes. Having to dodge enemy fire adds just enough challenge to trying to time the bomb releases.

A nice little game.

There are some impossible jumps.

The terrain destruction is cool. I like how it leaves trails while it traces the shots.

Very cool to see a real game in a tweet cart. You even keep track of the captured pieces so you can accurately score at the end.

The way the colors bubble is an interesting texture!

Very cute fish! It's pretty challenging to get to the bottom and I appreciate the increase in speed for returning to the surface.

Looks great. Pretty hard even though you can walk through walls. My strategy was to find the outside wall and follow it, assuming that the exit would be on it. Luckily the exit was near the outside wall even though it wasn't on it.

Looks nice. I like the paddle design.

Because the player can't effect the angle of the bounce, I don't know that it's possible to beat. I played for a couple minutes with just the corners left.

It's a nice looking little dodge em up. I like how the eyes blink. Having hp is a nice touch rather than just restarting on the first hit.

This is really neat. Make the player green and it could be a Kerbal demake.

Pressing either key tended to make me fly off into space, I think the circular orbit projection makes it hard for me to judge the real orbit.

The rockets look good and I like the player's rainbow trail!