Hmmm, don’t know why they wouldn’t include that as a standard transform. Not sure if this is just hidden away somewhere but apparently a renpy-dev made a shader function for gamma correction. Hope that helps.
Reverbrick
Recent community posts
I think gamma adjustment instead of brightness would make more sense. (Ideally there would be both) Gamma logarithmically lifts the dark parts without affecting the bright parts of a scene too much. Meaning the whites wouldn’t be crushed and you don’t have to readjust the slider for the bright scenes.
Are you using butler? Not sure if this is still the case but like 3 years ago it was supposed to be possible to uplaod up to 2GB with it. Documentation page states up to 30GB (uncompressed) not sure though if this includes manual compresseion before using the butler CLI - aka if you can push a 30GB zip file or if it must not excede 30GB before zipping.
Eurydice talking about blueprints
After I heard about this secret archive, I got curious and found this blueprint... I cross-referenced it with the other floor plans of the university, and I found something strange.)History session with Nala makes no sense regarding the bows and draw strength.
Humans have/had no problem creating bows with high draw strength - especially with war bows you'd get a high draw strength (or weight).
But the thing with draw strength is that you've got to actually have the strength to draw the bow! Being able to use a heavy war bow requires a lot of training. Otherwise there is a high chance to injure yourself and you couldn't even use the full potential of the bow.
Having the elves making bows with a higher draw strength than anything humans could create and then saying elves are physically weaker in every way compared to humans is completely contradictory. Elves couldn't even use human bows then!
seems to me the girls are already color coded. (size chart)
=> red, pink, green, blue, yellow, purple
probably easier to use as 'anonymized' placeholders
Personally I actually prefer the characters having predefined names. I'm reading a story about those characters and it allows for contextualized usage of the names. like wordplays or with the older succubus explaining the meaning of "red" and "pink"'s names which is giving us more context about that succubus character.
Thechnically it should be pretty easy to implement. It is just a variable declaration/ usage like with the MC-name.
for the text/dialogue its a simple find and replace.
If the names bother you, you could probably even do it yourself.
It looks like a pretty simple/standard renpy project. Just decompile it, run the find and replace with your prefererd names and run the game from the renpy sdk or compile it again. whatever floats you boat.
(you'd have to do it for every new release though)
I was wondering what became of mc hypnotizing Grace to get wet from thinking of him.
The only thing I noticed is that she is always blushing but not really anything more after the scene in the empty classroom.
So I guess she likes it then to be horny all the time after getting used to it?
I'd love to explore that a bit more like how she manages and maybe she even develops a fetish for it and secretly wants to leave a puddle of goo wherever she goes.