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A member registered Dec 31, 2020 · View creator page →

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peak tool, will be using

peak

Alright, it should be fixed. I think the issue was that the map was like a thousand little things when it needed to be one. So now it's all one thing and should make the performance a lot better.

weird, ill look into that

Masterfully done, found it to be horrific and shocking in a good way. I think if more people played this or something like it, we would be living in a very different world

Absolute PEAK

Thanks for playing my game!

Good job on the time, I think the top time as of now is 14 seconds (my buddy is way to good at speed running)

I'll definitely be adding a tutorial in the finished version, Ive got whole story in my head for the game that I wish I could've explored more in the jam submission. I think in the finished game ill be adding arenas like in ultrakill and doom so the player fights the enemies. I'm also going to work on the arsenal as the guns at the moment are to linear in their gameplay for the kind of game im going for. I'll look into the body doing more damage thing 

Hey thanks man! I really wanted to game to feel non-linear with my map design and im glad it showed through in the design

Thanks man! I'm glad you liked my game, the barrels were actually inspired from signalis in a way, I really enjoyed the resource management in the game but was wondering how you would implement resource management into a fast paced movement shooter so I came up with the barrel idea!

Hey thanks for the feedback! I got some performance issues on my end as well so ill definitely look into that, think it could be that fact that the game doesn't compile the shaders before play. As for the sensitivity ill certainly have to add a setting for that. As for the lack of music im not the best composer but ill definitely look into add some!