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RevaDag

63
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A member registered Sep 27, 2020 · View creator page →

Creator of

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Thanks for the feedback!! I'll try playing with the camera some more

Haha!! Yea I also found my self killing small enemies between the larg ones just to see where it goes XD 

I didn't understand how to play it or what should I do... The concept looks cool and the music is nice :) 

Thanks for the feedback I'll do my best to make it more challenging on later versions

Thanks for the feedback!! There is a yelow progress bar at the bottom of the screen I probably made it too thin..
I worked with 2K screen and it scales nicely I will have to check how it looks on 4K.
Defenitly can build on top of this for more weapons and skills :) 

Credit to DJARTMUSIC for the tune :) 

It was so hard to balance this game every small tweak makes this gametoo easy/hard

Thanks!! 

Yea there is a threshold disabling enemies that are far from the player so the game won't crush XD 

Thanks bro!! I'll definetly make it more difficult on later versions :) 

Thank you brother, this really warms my heart <3
I had 48 hours to work on it since I'm working full-time on Sundays... I used to work with Unity, and this jam I found how faster and easier it is to work on projects like this in Godot. Definitely gonna stick with this engine for 2D projects.
Again, thank you for this comment. It means a lot to me...

Thanks!! There are buffs that increase your movement speed. Maybe I should make it even more noticeable 

Haha!! yea I wanted the level system to be endless as well, so the XP required is exponential 

Cool idea! Stressful but fun XD 

One of the best games I played in this jam! The art is amazing! 

5 Stars on everything! I reached 1200, but I can play it for hours!! 

So much fun!! Gave me nostalgic vibes of GTA II :) It took me a while to understand where I can drive and what I should collect and avoid. Great implementation of the theme and limitation!

5 stars all around this one!! Great implementation I could really feel the momentum and speed of this tire. Amazing work man! 

Great work man!! I would recommend trying to use the Cinemachine damping feature and zooming out when the player is moving fast. It is hard to know when a penguin is about to enter the frame. But all in all it was a super fun experience!! 

Have you made those assets?! This is amazing pixel art, and the jumping animation is fantastic!! love it!

Love the art!! great job mate :) 

This was chaotic XD It took me a few runs to understand what I should do here

Wow bro, this is wild stuff!! I love the commentary.. gave me this Stanley Parable vibes :) 

It's all Turkish, and it looks like mostly generated by AI (the usage of emojis and such...) 

I can't review it properly, and I'm a bit annoyed by your generic comment for all the projects in the jam to promote yours.
Good luck..

Thank you for playing :) 

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Love it!! Intuitive gameplay and beautiful art :) 

Gameplay is great. I found myself losing orientation for the track.. maybe representation of the next objective path or even adding borders will do the trick :) 

Love the concept and the art! The controls are  hard to master

I like the concept! Maybe start slower and increase the speed and difficulty as you go :)

This is hard man!! I've got to 1.81 but I like the idea of a rolling platform instead of the ordinary scrolling 

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Thanks for playing! Happy u liked it... In this phase, I can't hear this song anymore XD 

Thanks for playing!! I'll tweak the stats to make it a bit more difficult :) 
I wanted to evoke the feeling that you are strong af XD 

Wow this is harder than expected. I'm fighting with my brain to click the direction WASD haha

Love it! Simplified Over Cooked <3 

Such a great art! love it!

hahaha I'm a dinosaur 90's kids rock XD 

I was afraid it would cause issues for low-spec machines :( 
What CPU are you using? 

hahaha thanks man!!! Have you discovered that holding space and clicking the arrows dashes nonstop? 

This is so much fun!!! I love the slide mechanic!! Great job!

Cool game! It is a bit hard to see the dark enemies. I would recommend using more contrast