Grazie mille <3
Retro
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Gioco incredibile per essere stato fatto durante l'arco di due mesi in una jam del genere. Complimenti, Non sono riuscito a finirlo perché ad un certo punto sono mortoa causa di body blocking con gli alieni e vedendo che ti fa riiniziare dall'inizio mi è scesa un po' la voglia. Ma complimenti davvero.
I really want to play this game; I'm really into experimental horror games like this, but there are SO many problems. The first one is the error messages at the beginning—they are too realistic. I downloaded the game with the Itch.io app, and they were reported as realistic crashes from the game. I understand why some people said that this game is broken. After that, there's the loading screen. How much I hated that loading circle! I tried 2 or 3 times to close and reopen the game, but every time I was stuck in front of those slides of images with "funny" tips that broke the immersion completely for me. After a couple of hours, I tried again, and then a dialog box magically appeared. I followed the instructions, and after another 2 or 3 attempts, finally, the game moved forward. Now I MUST play Pong for some reason with an almost invincible "AI" that simply follows the ball, and I can't understand how to progress in the game.
Sorry, but this game is just not fun or entertaining for me. It's too much stress because now I don't know if the "Waiting" in a certain part of the game is intended or is just a bug.
I played it and the control system it's frustrating, the inspiration from Nintendo duck hunt is clear, but that game was fun because of the light gun, here I have constraints movement in some part of the screen, and it's not very clear why sometimes I lose the game. The idea is there but the development is pretty ruf
I just want to tell you, thank you. I am not a game dev, not yet at least, but I am a videomaker and a graphic designer. What you talk about in the "Cut ending" is something that touches me closely, and as much as it may seem trivial, remembering that we should do something we like mainly because we like doing it is a reminder that I should keep more in mind. I’ve been thinking about starting to create video games for a while, and even though I haven’t started yet, the questions are already assaulting me:
"Will I be able to learn?"
"Will I ever be able to create something decent?"
"Will people like what I do?".
These are questions that have haunted me for a lifetime, and that put me in front of the terror of judgment. Lately, I am learning to manage it and I am trying to go back to doing what I like to do, because first of all I like it. I am trying to put aside the idea of judgment, both internal and external. So thank you for this game, so funny and so wonderful. I loved it and I will always carry a little bit of it in my heart. <3
I'm still catching my breath as I write this comment. My God, what a wonderful game! I was really afraid I wouldn't make it (and indeed, the first playthrough didn't go very well). The tension it puts on you as you watch that timer get close to zero is incredible. Wonderful game, brilliant idea. On one hand, I can only imagine how people felt during that time when they were afraid that everything could end at any moment. Truly amazing.
The more I played, the more I wondered, "What is happening?" Then, this question ceased to exist the moment I reached the conclusion of this experience. Not because I received answers, but because the gaming experience was so intensely beautiful that I no longer cared about finding a sense or perhaps a hidden meaning.
It's for games and experiences like these that I love the world of indie gaming. It's precisely these experiences that make 15/30 minutes of your life interesting and vivid.
I know I might sound exaggerated, but I truly appreciated the experience. I will definitely play more of your games.
Beautiful concept! I understand that it was done for a game jam, and therefore time was limited. But in my opinion, it's something that could be expanded into a full-fledged game with puzzle games that require different and new transformations. I discovered you by chance on Twitter or X, whatever you want to call it, thanks to this game. I look forward to playing more of your creations.
I am very torn in writing this review. I can't say that I didn't enjoy the game itself; it's a great OS game concept, and the foundation for creating a good story is there. The problem, however, lies right here: once the game is finished, the story remains foggy, confusing, and there are too many beginnings that don't seem to connect with each other.
What I can say positively is that it entertained me, and aside from the story, I enjoyed everything else, especially the OST. There are also some interesting twists; if they had been well-exploited with a more coherent story, it would have been a little gem.
It still remains a good game to spend about an hour or a little more on.
What a fantastic concept for a horror game. I wouldn't say it's innovative, but I truly appreciated the idea of transforming the classic game like Slenderman: The Eight Pages, shifting from a 3D to a 2D perspective. I'm very curious to see if it will evolve in an ideal sequel.
Good game, rated 7/10.

I MADE IT! I'm sweating, seriously!. What a beautiful game! 