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RetroRic

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A member registered Oct 28, 2022 · View creator page →

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Superb!

Cheers fella, I hope you had a cracking Christmas.

Hehehe, thanks so much for the kind words. 

I'm pretty sure Reassembler will get something tasty working on ECS Amiga's. And I know the AGA version will be an almost perfect port of the MD version. 

As for my future projects, I have a lot of ideas and an original game in the works. It's just bloody time that's the bottleneck. 

Cheers dude!

Thank you fella.

Thanks dude, most appreciated.

Thanks for the kind words dude. 

I'm in 2 minds weather or not to push the tech demo a little further and attempt to add some of those missing parts, before I put this particular project to bed. 

I'm just working on finishing level 3 of Wardner for the first full week of January. Then I'll see what happens with the Sonic Tech Demo for the rest of January. 

Thanks very much dude. Will watch that this weekend.

Thanks for the kind words dude.

Cheers dude, have commented on video!

Hi dude,

Yes I'm very familiar with the MD version. 

The plan at the moment is to recreate the arcade version, I might add the MD content, but I think it would be a pain to try and have both. 

I'll have to see how easy it would be to have the ability to choose. 

I was thinking of having a choice between arcade jump style, MD jump style and an Amiga variant as well.

Hi dude, thanks so much. 

I have ripped and recoloured the arcade graphics to work with the Amiga.

Thanks very much dude.

Wardner has over 72 colours on screen in AGA and big parallax objects, you will really see the difference when I downscale for the OCS machines. I would also recommend a better Joystick, maybe a joypad for this one if you don't have an arcade style stick :)

Thanks for taking the time to have a look at Wardner and showing it on your channel. Please reference the arcade original as well so you can judge the conversion too.


Hey dude. 


Yes I'm hoping to get 1 level done per month. Level 4 might take longer as it's quite big. Then I'll be doing a bug hunt during the last month and possibly have a beta demo at that point, No full plans yet though.


I'd hope it's all wrapped up in October/November.

Thanks for the kind words dude.

Thats awesome mate. Well done.

I wouldnt bother with the demo version but might be best discuss for when the full game is finally finished?

Brilliant, thanks for feedback mate.

Thanks so much man, really appreciate it. 

Little tip, you can shoot whilst ducking.

No fastram. The plan is to create this for stock Amiga's.

The current demo runs close to 2mb, but after more optimisation there should be more ram free when running.

The numbers in the bottom status panel show how much chipram is left.