I found this to be a bit rough. Gfx is its strong point but game play wise there is a lot of room for improvement. Hit detection needs tightening, graphical glitch on the big wolf screen, and the game design feels very basic. Hopefully all of these can be improved before release.
RetroGamerNation
Recent community posts
Great job and playing through the entire game and producing the long play video. You even completed the side quest to restore the forest!
You did get one of the 'bad' endings as you did not get to the village in time to save all the people (the avalanche marker reached the red zone). Make sure to jump into the wind gusts towards the end as this will push you two spots forward from the avalanche.
Thank you for showing Yeti Mountain properly.
Sorry, I now know what you are talking about. No, it isn’t Meh-Teh but rather it is a trap that specifically designed to make you lose all your health :)
By the way, no need to bother Trev with Yeti issues since he has nothing to do with the project. Feel free to report bugs or asks questions via email: retrogamernation@gmail.com
So great to see someone understand the timer mechanic. I was quite surprised about the small negativity around the countdown timer as it is actually based around the one used for Impossible Mission and is designed to have people playing the game for a longer period of time rather than a quick loss of lives. You are absolutely correct in saying that you have way more time than you actually need.
Hi thank you for your purchase. Unfortunately, the game is not designed to run off a floppy file. The game takes about 500Kb in size and is designed to quickly load content as you are playing. For the time being (until physical version comes out) the only way to play it on real hardware is to use a modern day cart storage device like Kung Fu Flash or Ultimate II+.
Thank you so much for trying out Yeti Mountain and I hope you continue to enjoy the game. I see that a member of community has already responded to your issue. The team is currently working on another build of the game that will add unlockable restart points in order to help with situations where a player saves a game with only a small amount of time left. Good luck with the lava zone in episode 2 ;)
Unfortunately, no references to Hot Dog as much as it was in the back of our minds when putting the game together. The best quotes from the movie would not have been suitable ;)
The game will typically take around 2 hours to complete once you know what has to be done and you have mastered the ski games.
Physical cartridge release is the plan later on this year. Protovision just needs to sort out the sourcing of packaging from a new supplier first.
If you are still interested in fixing bugs, I have a couple for you for v1.05:
1. After shooting the enemy that had previously captured my ship, the ship doesn't fall down but instead behaves like the enemy alien that captured it (including swooping down to attack).
2. As I lose a life but before I respaw,n an enemy ship comes down to try and capture it in its beam. When I do respawn the enemy ship reappears as if it actually did capture my ship.
I have video footage of these if you're interested.
Thanks