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RetroChlop

332
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2
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33
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A member registered Jan 07, 2021

Recent community posts

Perfect Job 鉁岋笍馃槈

It's a fun game, but for me, the jump is too dynamic. If you tweaked it a little, that would be great 馃槈

Pozdro 馃槈

Aaaa to Ty polak jeste艣 馃榿

We'd like to see the C64 version that was supposed to be made at one point, but the project stalled 馃檰

Gra o Polsce? A偶 jestem jej ciekaw :)

I see 馃檭 

It would also be nice to have a sound effect when I jump if I have the music turned off.

It's getting better and better 馃榿 

I'd just add a faster elevator speed for the second speed level 馃榿 

Perfect 馃檭 

So we'd appreciate it if you could do us this favor 馃檭 

A digital version for the C64 would be welcome 馃槈

I'll try again and let you know 馃槉

Unfortunately, I'm having trouble running this game on Emu64, which is based on Vice, on Android

I'm waiting to see the results 馃槈

The idea and concept are good, but the game is missing that 8-bit vibe. I鈥檇 make a few tweaks. First of all, I鈥檇 sharpen the graphics because they seem a bit blurry 馃檰

That鈥檚 why the target audience鈥檚 feedback should be very important to you as a developer. You鈥檙e reading what a player would suggest as changes to improve the game. The idea and concept themselves are acceptable, but the final implementation should be based on the feedback you鈥檝e read.

You can add a different, softer sound 馃槈

The game is fun, but that sound that's supposed to be a zombie's voice... it's really distracting while playing 馃檰

Hehehe 馃槀 Exactly 馃榿 

A really good game 馃憤

Of course we're making a physical edition, right? 馃槈

Can you add a credit card as a payment method? Unfortunately, PayPal is rejecting my transactions 馃檰

(1 edit)

Quite a few updates 馃檰 

Will there be even more? I'd like to include your game on a cassette tape in my next compilation, but I don't know yet if there will be any more updates 馃槈

I know there's an option to turn off the music. My comment is just a little suggestion :) 

Are you planning a second part?

Just a quick note. It would be nice if the music in the game played at a consistent tempo, regardless of which speed setting we choose. It鈥檚 a bit distracting during gameplay 馃槉

Don't take it so personally. You wanted to do a good job with the conversion, and you can still do it—you just need to tweak a few things :) 

Yes. Emulator CPC.

This isn't a criticism, but rather an encouragement to improve the game 馃槈

Good idea, but the execution is terrible 馃檰

Bought 馃槈 

I'll record a video for my channel in a few days and send you the link 馃槈

Unfortunately, PayPal keeps rejecting my transactions 馃槼 

Can you set up payments using a regular credit card?

My mistake 馃榿 

I misread your comment. I didn't check when it was posted 馃槀

When will the full version be available? 馃槑

These dialogs have some syntactic errors, 

which is why I'm asking. But the game is an interesting idea 馃槉

It's really nice of you to include Polish 馃槈 

Did you use a translator, or did you have someone translate it for you?

(1 edit)

Finished 馃挭 馃槉 


Unfortunately, I'm disappointed because the game is short 馃槳 

The concept and execution are very good, but for your next project, it might be worth considering making the game longer. 

I'm rooting for you're 馃  馃


Very good game 鉁岋笍 

So far, I've only played for a little while, but I'll catch up on it tonight. 

As I mentioned, the game has potential, but further development would improve both its playability and its theme—and that would make it worthy of a physical release 馃槉

(1 edit)

There are still plenty of interesting features that could be added to YELL AT CLOUDS while maintaining its current simple and very enjoyable gameplay. Additional power-ups would definitely be useful, such as:

- a temporary freeze of all enemies.

- a fire bubble that, once released, automatically seeks out the nearest enemy and destroys it.

- a bubble that slows down enemies, or a special bubble that explodes when pierced, destroying several nearby enemies. 


Another interesting addition would be a temporary shield that protects the cloud from damage, as well as a power-up that pulls all bonuses on the board toward the player. It would also be cool to have hidden passages that allow players to skip the current level and move directly to the next one without having to complete it. Such passages could be very well hidden, for example, behind a section of the board that you can walk through, or after completing a specific task. You could also introduce secret rooms containing extra lives, large point bonuses, or rare power-ups, giving the player a reason to return to earlier levels and search them more thoroughly. Another thing I鈥檇 love to see in the game are different worlds. For example, the first world could be a classic lawn with houses, trees, and fences; the next could transport us to an office full of computers, desks, and electrical outlets; the one after that to a city during a storm with rain and lightning; then there could be a desert; and finally, even a cosmic world with asteroids and planets. Each world could have a completely different level design, its own environmental elements, new enemies, and unique mechanics, but the basic gameplay would remain the same. You could also add a few new enemies, such as one that can eat bubbles before the player has a chance to pop them, a fast enemy that moves much faster than the others, or an enemy that hunts directly for the cloud. It would also be a cool idea to make certain enemies specific to a particular world. On top of that, you could add increasingly challenging bonus levels and very rare secrets—finding them wouldn鈥檛 be necessary to complete the game, but it would provide extra satisfaction. And one more thing that would fit perfectly 馃檭 


As the editor-in-chief of K&A PLUS magazine, I could also offer to publish a physical edition of your game. Visit our website to see what we publish and how 馃槈 

https://ka-plus.pl/en/

Best regards 馃槉 

Retro Chlop 鉁岋笍 馃槑 

K&A PLUS TEAM 鉁岋笍 馃槑 

The game looks good, and so do the mechanics, but there's room to expand on them further, and the game offers a wide range of possibilities for doing so 馃檭

In that case, I鈥檒l be waiting for the full version and keeping my fingers crossed for you 馃 

As the editor of K&A PLUS magazine, I can offer to publish a physical edition of your game. If you鈥檙e interested, please feel free to email me or visit our website. Check out what we publish and how we do it 馃槈 


yahwey88@gmail.com 

https://ka-plus.pl/en/


Greetings 馃檭 

Retro Chlop 鉁岋笍 馃槑 

K&A PLUS TEAM 鉁岋笍 馃槑 

It's already September—where's that premiere? 馃槈

Is it possible to finish this game, or will it remain a prototype? It looks really beautiful.