If possible, I would add some simple scanline effects for a flat CRT, or scanlines for a curved CRT, and separately the option to enable or disable CRT blur and flicker. After several minutes of gameplay, it becomes bothersome.
Retro Games Mania
Recent community posts
Played at the demo, very interesting as a game. In some respects it recalls the first Zelda, for others not. Especially when you have to understand what levers activate to be able to proceed in the new areas. Do you plan to create a physical version of the game?
Thanks and congratulations for your work.
Very nice video game, fast , with a Japanese anime manga drawing style 90s. One thing I would improve, the balance of the fighters. Sometimes some fighters are more advantaged than others. For the rest very nice. I hope for a final version. Congratulations.
ps: Consider Seriously Starting a Kickstarter
Gioco molto interessante. Consiglio di aggiungere un sistema per salvare le partite. Una grafica testuale per visualizzare le stanze già visitate, ed eventualmente alcune immagini dei nemici o armi trovate, sempre in stile testo o pixel. Possibile aggiungere magieo pergamene? Complimenti per il tuo lavoro.
ok Maybe I found a working setup, although a few times, after several game over, the screen remains black, during loading and I have to restart.
Setting up:
CPU 68010,
Chipset video ECS ,
Chip RAM 1 MB ,
Fast Ram 2M
Kickstart 1.3
PAL video mode
If I put higher or lower resources even a little is not going, or better charge but then crash goes
Simply fantastic , I still have to understand the moves , but done very well. I hope that in the final version there is more interaction with the background objects, such as burning bins or other, to be used to your advantage and some power ups that can be collected along the way. It would not hurt to also have some sort of store between one stage and another, such as knuckles, shin guards, harness or otherwise that could add points both in defense and attack.
Interhesive the game, although I would have preferred more schemes to better understand the game play and difficulties of the game. Say 5/10 patterns and possibly a final bos? animations and drawings are done very well. The theme of music something incredibly magical, which changes depending on the area in which it is located there. There are no ambient sounds, such as doors that open, buttons that are pressed, enemies who die etc. But I understand that this is the first demo. Congratulations on a good start.
Let’s say that those who played the first maniac mansion test it immediately. What tricks you're finding a rubber and an empty bottle. So it would be nice to interact with those objects. To open the door or a combination with chains to pull, rubber and bottle. cmq mouse with the fpga mister I can not configure it, I think it has not been implemented in the core, but the game is also playable with the pad, as I did with maniac mansion. for the rest .... you wait to try the final version and in physical version. I thought I'd take that for SNES and PC, I hope you turn with Macosx as well. Maybe using an executable that starts the game with scummVm or similar.
Congratulations for great work.

