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Retro Games Mania

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A member registered Jun 21, 2022 · View creator page →

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If possible, I would add some simple scanline effects for a flat CRT, or scanlines for a curved CRT, and separately the option to enable or disable CRT blur and flicker. After several minutes of gameplay, it becomes bothersome.

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Hello . 

Very interesting your game.In addition to the Linux and Windows version, in the future you also expect a version for Apple with Apple silicone processors?

fantastic wow thank you very much

Can you have CDI or GDI of the game in CDI or GDI format, so you can use it with GD Emu on a real dreamcast? Converting it with the various tools does not work.

Game done very well, perhaps the final boss too difficult to knock down, you have to hit him in the giousto moment otherwise impossible to hit. I finally managed to finish the whole game. It could be a oroginal game for NeoGeo MVS, congratulations

Here is the second part, soon the other parts will come. 
I thank Dale Coop for letting us know.


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Very nice game, I really liked it. Too bad he found out late. Here are the first 2 game play

From the gameplay video, it looks like an excellent game. It would be amazing if a version for a real Commodore 64 or 128 were released, both in physical and digital formats, cartridge or disk.

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I always use the Mister  FPGA 

Played at the demo, very interesting as a game. In some respects it recalls the first Zelda, for others not. Especially when you have to understand what levers activate to be able to proceed in the new areas. Do you plan to create a physical version of the game? 

Thanks and congratulations for your work.

Wowowowo! That's great... As soon as the final version comes out I will try it. I hope also in a physical version on cartridge. Congratulations.

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Very nice video game, fast , with a Japanese anime manga drawing style 90s. One thing I would improve, the balance of the fighters. Sometimes some fighters are more advantaged than others. For the rest very nice. I hope for a final version. Congratulations. 
ps: Consider Seriously Starting a Kickstarter

Here is the review made by the NGOF guys. 
Nice game, even if it requires 2 pads to play it.

Gioco molto interessante. Consiglio di aggiungere un sistema per salvare le partite. Una grafica testuale per visualizzare le stanze già visitate, ed eventualmente alcune immagini dei nemici o armi trovate, sempre in stile testo o pixel. Possibile aggiungere magieo pergamene? Complimenti per il tuo lavoro. 

I download and try this new version too. 
Congratulations on the game.

I leave the review made by New game old Flame.

In the updated demo version, we tried to defeat a boss, but we had run out of ammunition. You would actually need a shop or areas where you can find ammunition. Thanks for the valuable information. Wonderful game

Very nice game, we can't wait for the version to come out with the ability to save the game.

I play very nicely. The icons had deceived me, thinking it was for PC. Question, but is there a punt or rescue? On mister fpga the save state does not exist for the Megadrive core. Would it be nice to introduce it, or does it exist and I haven't seen it?

Tried with the mister Fpga, using the Amiga Vision system, it turns well but set the system to PAL and the Amiga OS screen in pal, otherwise the images are broken.
During the game play I don’t hear a soundtrack, it seems strange that there is no soundtrack, while shooting at the enemies.

Ok I will try to check the recording and when we improve we will do a new game play.

Thank you

Amazing! It also runs perfectly with the mister fpga.
This game has captured me.

Humiliated and taken many beatings, but I don't give up.
hahahaha

Amazing. Congratulations!

Gameplay released on NGOF.  Wonderful game

Played and recorded the game. That's very interesting.

Congratulations.

ok Maybe I found a working setup, although a few times, after several game over, the screen remains black, during loading and I have to restart.

Setting up:

CPU 68010,
Chipset video ECS ,
Chip RAM 1 MB ,
Fast Ram 2M
Kickstart 1.3
PAL video mode

If I put higher or lower resources even a little is not going, or better charge but then crash goes

Tested to load it on FPGA coaches, but often big problems at startup, black screens, or loads the layer without mentioning the number and then crashes. Or error Guru Meditation, Error: 8000 0003 Task: 00006E7A. Used A500 with kick starter 1.3 and 1 Mb ram

Okay. After hearing the programmers, I recast more tests, always using the Mister FPGA, setting the machine with the original bios, Europe zone and machine in ARCADE mode. The problem has never occurred. Thank you

I encountered an error, during the reproduction of the introductory video. The game was spinning on Mister FPGA using the ultimate core available.
I'll set up the pictures of the error.

Simply fantastic , I still have to understand the moves , but done very well. I hope that in the final version there is more interaction with the background objects, such as burning bins or other, to be used to your advantage and some power ups that can be collected along the way. It would not hurt to also have some sort of store between one stage and another, such as knuckles, shin guards, harness or otherwise that could add points both in defense and attack.

When will a demo come out for the NeoGeo version? Will it be compatible with Mr. FPGA?

Interhesive the game, although I would have preferred more schemes to better understand the game play and difficulties of the game. Say 5/10 patterns and possibly a final bos? animations and drawings are done very well. The theme of music something incredibly magical, which changes depending on the area in which it is located there. There are no ambient sounds, such as doors that open, buttons that are pressed, enemies who die etc. But I understand that this is the first demo. Congratulations on a good start.

See this game on GBA... are simply speechless... Astounding !!!

Fantastic Snes Demo even if short.
Congratulations!

I can't wait to play the Snes and PC version.

After several attempts, we managed to complete this beautiful demo of Cronela's Mansion. There's so much to explore and experiment with! The graphics are very well-crafted, and the audio is stunning—especially if played on a CRT.

Let’s say that those who played the first maniac mansion test it immediately. What tricks you're finding a rubber and an empty bottle. So it would be nice to interact with those objects. To open the door or a combination with chains to pull, rubber and bottle. cmq mouse with the fpga mister I can not configure it, I think it has not been implemented in the core, but the game is also playable with the pad, as I did with maniac mansion. for the rest .... you wait to try the final version and in physical version. I thought I'd take that for SNES and PC, I hope you turn with Macosx as well. Maybe using an executable that starts the game with scummVm or similar.

Congratulations for great work.

ok pressed on all the bricks I found, on the wall where there is a grate. , but nothing to do.

Cabbage , I'm stuck in the prison , I press the brick but I don't understand what to use? the Gum or ?