Ooh, it absolutely does indeed give more details. Here's the output. Hope this helps. :)
Additional info:
Running Windows 11 25H2 Build 26200.8457,
AMD Ryzen 7 7800X3D
Nvidia GeForce RTX 3070
64GB RAM
And can confirm that reverting to 0.8 works absolutely fine.
Godot Engine v4.6.3.stable.mono.official.7d41c59c4 - <a href="https://godotengine.org D3D12">https://godotengine.org D3D12</a> 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Godot Engine v4.6.3.stable.mono.official.7d41c59c4 - <a href="https://godotengine.org Fatal">https://godotengine.org Fatal</a> error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Microsoft.ML.OnnxRuntime.CompileApi.NativeMethods..ctor(DOrtGetCompileApi) at Microsoft.ML.OnnxRuntime.NativeMethods..cctor() at Microsoft.ML.OnnxRuntime.OrtEnv.CreateDefaultEnv(Microsoft.ML.OnnxRuntime.OrtLoggingLevel, Byte[]) at Microsoft.ML.OnnxRuntime.OrtEnv.CreateInstance() at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode) at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean) at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue() at Microsoft.ML.OnnxRuntime.OrtEnv.Instance() at WindowsMlManager+d__9.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[WindowsMlManager+d__9, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](d__9 ByRef) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[[WindowsMlManager+d__9, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](d__9 ByRef) at WindowsMlManager.InitializeAsync() at WindowsMlManager+<_Ready>d__6.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[WindowsMlManager+<_Ready>d__6, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](<_Ready>d__6 ByRef) at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[[WindowsMlManager+<_Ready>d__6, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](<_Ready>d__6 ByRef) at WindowsMlManager._Ready() at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant ByRef) at WindowsMlManager.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant ByRef) at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, Int32, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*) D3D12 12_0 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at Microsoft.ML.OnnxRuntime.CompileApi.NativeMethods..ctor(DOrtGetCompileApi) at Microsoft.ML.OnnxRuntime.NativeMethods..cctor() at Microsoft.ML.OnnxRuntime.OrtEnv.CreateDefaultEnv(Microsoft.ML.OnnxRuntime.OrtLoggingLevel, Byte[]) at Microsoft.ML.OnnxRuntime.OrtEnv.CreateInstance() at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode) at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean) at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue() at Microsoft.ML.OnnxRuntime.OrtEnv.Instance() at WindowsMlManager+d__9.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[WindowsMlManager+d__9, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](d__9 ByRef) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[[WindowsMlManager+d__9, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](d__9 ByRef) at WindowsMlManager.InitializeAsync() at WindowsMlManager+<_Ready>d__6.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[WindowsMlManager+<_Ready>d__6, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](<_Ready>d__6 ByRef) at System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[[WindowsMlManager+<_Ready>d__6, hotscreen, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]](<_Ready>d__6 ByRef) at WindowsMlManager._Ready() at Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant ByRef) at WindowsMlManager.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name ByRef, Godot.NativeInterop.NativeVariantPtrArgs, Godot.NativeInterop.godot_variant ByRef) at Godot.Bridge.CSharpInstanceBridge.Call(IntPtr, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, Int32, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*)