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A member registered Dec 07, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing! Hope it was fun!

Nice game, seems like it is getting harder with time?

Autofire!

Thanks for playing!

I was able to kill few folks on Learn, but was not able to harness the Boss :/

Reached 100 % for a while. Is it endless?

Nice game! I protected the tree :)

I found it!

Good game!

Very nice game! Props for 3d! 

Survived 39 days :P

Thanks for playing!

Hi! I wrote my own collision lib :)

Thanks for playing!

You might have won, when You defeat the red one game just restarts, the same as when player gets killed. I will try to add some win screen before the review.

And Yeah, I tried to manage the difficulty so that the game is barely winnable.

Thanks for playing!!

Scored 9480

6 minutes 3 seconds :)

Game is very hard to beat :)

Nice steering :) Impressive indeed!

And there is a scarf!

Game hanged at the doctors office, after second wave:

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Waiting for other levels :)

Only Panda left

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I do not know how to play this game :)

Werent able to beat this score :) Nice game!

Thanks!

Graphics reminds me of Project-x from amiga. Nice game!

Art and music are great! Game is hard and fast, very cool!

Nice gameplay! And props for the platformer!

Great but hard as ****. I was able to reach to the car with pink energy on the sides. HAAAARD! 😊

Nice! The drifting is actually fun, reminds me the drift race from nfs. Nice one!

It has a nice atmosphere, and there is this itchy pressure when time is running out. Nice game!

Interesting indeed! Missing mouse controls on this one, but voices and art are great!

I wasn't able to reach 2000, aww! The music selection is great, nice tracks!

Physics bugs are weird, sometimes the gameplay may be actually better with them 😊. It was fun to see how chicken gather so much speed when jumping, but controlling the hero was a pain! Aww! 

Yeah! Let's catch'em all 😊

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Hi! Bitmap was painted in krita, wall and floor vectors were then added in inkscape. Since inkscape outputs xml, it was quite fast level  pipeline. I didn't had time to add proper level selector, but the levels could be created in like minutes 😊