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resty

12
Posts
3
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7
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A member registered Sep 07, 2016 · View creator page →

Creator of

Recent community posts

the art and music are quite nice. I'm too bad at it so kill enemy and pick healing item cost too much time. The only way i can go further is to ignore enemies and rush through to level 2 then stuck there. Generally i wish actions could be faster, like faster slashing and healing,  jump with higher gravity etc.

The control is a bit hard to master. After some tries, got to the end. The atmosphere is quite good. and the mechanic is interesting too.

There is a skip i think,  where you stand on top of a plant, take its life and jump to nearby one while give it life.  You can just skip it and  jump to top one :)

This kind of game is really fun to play. And your art is quite nice.

Nice work! The art is nice. I always found it fun to play those tower defense game and dodging game, all super immersive for me. The only issue I had is to identify the effects of different cats.

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This is quite fun and solid. Fits the theme super well. I like it very much! The only thing feel not that good is too easy to fall off at the edge, I've dropped unintendedly countless time.

This is hard. It's a bit annoying that the player move too slow. maybe you can let player move faster, and cost their time as they move. This way it wouldn't make it too easy, and become more smooth.

The graphics and effects are quite nice. I found the spell recipe a bit hard to manage too. Maybe put them on main scene directly and show whether each magic is ready would be great help. Overall that's an impressive game for only 9 days.

found a few bugs:

- cancel button in quit to menu's dialog box is not working

- can't use syringe as tutorial says, then stuck there

after turnoff the tutorial, the game plays very smooth. 

The controls are good to use. and those icon pick up animation is quite nice. hope you can keep on to add more contents.

The back feature is a bit hard to get, maybe more hint could be add for that.

The gameplay is quite fun and solid. The boss fight is so cool. Graphics and sound are all suite quite well. Thanks for the game ~

I like your game. It's polished so well. Super fun to play at high speed!

Ah sorry for the inconvenience. I'll add some description in the game page later today.

For now, you can input Fe and Pb into the activator, It'll output unstabled Pb, unstabled Pb will become Hg (atom num - 2) as time goes by.

you can make a long path to home so they have time to decay. or just an dead path, and connect the path after they become Hg.

then you can collect those Hg to Home base.

then you can build container, which filter stable items out. Also put Hg and Fe to Activator cause Hg unstable and produce new elements...