Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RestlessThoughts

13
Posts
28
Following
A member registered Sep 22, 2018

Recent community posts

I got this update in my email in the "More posts from itch.io creators", so hopefully it's indexed again? Good luck with your vnovel game. Sucks about what's happening :/

The cutscene is amazingly beautiful and was a joy to see once I figured out how to start the game proper. And the dangerous critters being like a cat, a dog, a bird, pretty funny x) I assume in later trail rides you might face real dangers. Good job, and neat that it's an actual gameboy game too. The artwork for the game is it's highlight.

Love the art x) The sound effects were little much and I had to mute the tab while I was spam clicking but it was a cute game. I would have preferred some automation (ie if I could buy an upgrade to get the horse to poop on it's own and save some clicks) but I liked the tasks and the focus on using the horses to complete things, and on building out the horses area. I only got a bit confused thinking there would be a way to trade in the horse poop to improve the community energy before moving on and realizing it was done through fertilizer. This was unique and enjoyable :) I especially loved the focus on working horses (ie the Fjord being a cart horse, the Clyd logging) because that feels rare to find in horse games and drafts are my personal favs. I really enjoyed it.

Not a bad little puzzler :) The gore and physics were goofy, especially on the last screen with the body parts flying toward my face xD

Fun and cute :3

Whew, that was fun! :D Nice game! Took me a couple days to beat it and I enjoyed the variety of upgrades and annoying structures/mines :3

(1 edit)

I like the theme and I like the gimmick of being able to fish some food out with the net :)

However it's buggy. The food isn't the correct size to the image so it's hard to see why food is being held apart from each other. When you use the net it also drops the next food item in the same spot you used the net so that can mess up your game more than help it. When trying to place at the edges of the pot the food catches on the lip of the pot and bounces off in a way that makes it very difficult to place food correctly at either edge. Also when you start a new game it doesn't display the correct starting food. And like most suika knock offs, the food is very stationary and lacks any weight. You can't push food down together by dropping smaller food on top of it like in the OG game, here where the food lands is basically where it stays outside of minor rolling.

That said I find the artwork quite nice and the placing/popping sound effects good, and think with a little more polish this could be a good potentially easier version of suika.

I played the game a little bit more just to verify that the watermelons definitely don't disappear like they're supposed to

It's a good recreation! But the watermelons are supposed to disappear when they touch :P Tho maybe these two were held apart by the strawberry *shakes fist* lol

Oooo print version is very welcome :) As well as the detailed advice. I haven't had a chance to play yet but looking extra forward to busting this out as it looks like a unique way to guide the story along. I especially like the focus on the 'game' aspects in it's design. Also thank you for your blog too, it's very inspiring!

Good story! Nice writing, exciting premise, with an ending that you want to see continued :)

Amazing start :) My game ended with Philips dying, and going to the rumor market leading to an obviously unfinished part of the game ^^; Oh well, happy to restart again and see what else The Red Market has to offer.

Again, an amazing start. You are taking Choose Your Own Adventure stories to another level with this game.