Very fun game, fun and varied enemies and weapons, great job!
Requiem11
Creator of
Recent community posts
Really liked the grapple and the slingshot features. Once you get used to the charged jump its nicely implemented. I really liked the levels although being only a few, but they show how much potential this could have if worked more in depth. I found a couple of bugs and had to restart all over again but they are hard to recreate so I didnt have many issues in that aspect.
I have a couple of complaints, like how the dialogue boxes are a bit over the place and activate mid air or for places i should be while im not there yet. I found a couple of collectibles that were hard to see by the way, they blended with the decor, but you didn't tell what they were for nor how to use them. The NPC at the end kinda did, but if I forgot one I can't backtrack if I didn't find them in the first place. Also the sound effects, there are none and would add a punch to the game.
Overall though it is pretty fun to play, it gives a vibe of Celeste in the sense that features from there can be applied here and feel right at home, so check that out too. Can't wait to see how the final product turns out! :D
Hi! thanks for the feedback, really helpful, we will take it into account! So a couple of things, referring to the purple/pink character is supposed to be an npc but since there isn't any lore yet it's understandable the confusion. As per the levels, we are aware that the difficulty spike varies a lot, you'll noticed that some levels are harder than the ones that follow them. This is because we have yet to decide in which order these go, for now, they are ordered as we designed them.
Still, really appreciate the feedback and stay tuned for following updates! :)


