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A member registered Jun 05, 2022 · View creator page →

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I was gooning it so hard but I only made it so far :( The premise seems great and I love these guys so much, but the high movement threshold of the camera kind of made it hard to order around multiple goons at once that crafting more than like three goons didn’t seem worth it. Still, with a bit more work I could see a game like this being a time killer for a certain niche of the market. Goon.

The struggle itself towards finding out if theres a game after a thousand clicks is enough to fill a man’s heart. One must imagine Sisyphus happy.

Im homeless now but it was fun! This scratched my itch for more jam games with actually funny dialog lmao. The gameplay premise is pretty solid, but the main drawback really was the controls for going around town and just for managing different panels and windows. For the first half of the game I had to constantly minimize the screen by pressing esc to exit the stamp desk and the map until i realized i could just press e again. Still tho, great job!

(Unrelated but you should consider making an rpg with this art and writing style, I dig your games’ vibes)

Nice simple idle shooter game! It was fairly satisfying just running around and collecting points. It could use more variety gameplay-wise to have other things to do aside from walking around, but you can’t really ask much from a game made in 2 days. Also the music was really good!

Fun game!! For a two-day jam this is surprisingly solid and well-balanced. It actually took a couple tries for me to even get past the first few levels but once you get the hang of it it gets pretty satisfying! The health/energy/fire bar was also going down at just the right speed to keep you on edge. Good job! image.png

Ok that was a pretty solid game! Its a small game but it feels so polished with the post processing, lighting and animation. Though the second round after reaching 10 logs felt impossible to complete since the fire went out faster than the energy bar could recover

Nice game! The mechanics seem pretty promising, but the instructions are a bit too unclear. I never really understood the third instruction with the ice part and it seemed whatever I do or click I always got it wrong.

Nice sokoban-like game! Even with simple pixel art I like how polished it feels from the post-processing and animation. I feel like the jank in the pushing really just comes down to the collision boxes of the objects being too big. Also, it didn’t seem to detect the completed snowman on the third level

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Good job on your first game!! I initially went in shooting everyone but quickly went blind, but after a couple tries I figured the best strat was to wait for them to bundle together before shooting.

Cute but creepy little horror game! I went through all three endings. Though I wish there was a button to restart the game instead of having to reload the site

nice chill game! I was a bit confused at first with how you were supposed to collect different kinds of snow since all the snowflakes looked a bit too similar and wondered why I was losing points but I guess that’s part of the fun

Aw thanks!! This was honestly the most ideal intended outcome I wanted people to experience with what little this jam game had to offer hahaha. I really tried focusing on experimenting with how to stay true with the traditional feel-good progression of clicker and incremental games while still allowing for custom and unique playstyles, and I got lucky with the prerequisite. Thanks for playing, I’m glad you enjoyed it!!

Yeah, I did see the issue of progression being too slow in some playthroughs where the rng didn’t favor the player, but it was too late for me to adjust and playtest further. It’ll be in the top priority of things to develop if I ever pick up this game again in the future. Thanks for playing though!

The 3d snow in the game was initially just placeholder visuals that’d be replaced by a custom made snow shader that would fit the cartooney aesthetic of the half-assed sprites, but it ended up being more complicated than I thought hahaha. Thanks for playing!

I never really realized that incremental games and clicker games were different genres until i was too deep into development hahaha. Thanks for playing!

Thank you!!

It took a bit to get the snowfall to look right in so little time hahaha. Thanks!!

My original idea was to have houses that could eventually get destroyed if you leave them unplowed for too long leading to a lose state, but it didn’t make it in the final build due to time constraints. But other than that, thanks for playing!!

Huh, I’ll add that on the top of my list of bugs to fix. Nevertheless, thanks for playing!!

and what does this say about the contemporary socioeconomic climate of the country (great game)

I’m not usually the type to be reading too much into in-game text but I actually found myself enjoying reading the stuff here because of the charm, also I really adore the art style. Pretty neat!

YOU STRONG BEER

KOFIII thanks for playin dudee

The polish in this is really nice, I think I got all 4 of the lowers but the gui wasn’t updating so I’m not sure. Anyways, great job!

The vibes of this game is divine! The boxlings are very adorable i wanna take them home THE WAY THEY PICK UP AND WEAR THE FLOWERS IS HELLA CUTE 10/10

Awww the story was cute. The minigames were also really nice. Really sold the relaxing vibes. Great job!

The art style, audio, and mechanics really sell the cozy vibes this game is going for :O. The visualization of the wind also makes the controls intuitive personally. Overall really nice!

Love the idea of mixing a sorting game with a puzzle game. The movement of the models also felt really satisfying and polished. Though I wish we had more time to actually organize the cargo items or maybe lessen the size of the cargo boxes because it doesn’t really feel feasible being able to perfectly fit all three of them whilst juggling with the sorting game and cramming under the time limit. Other than that though, great job! :O

Moving the documents were a bit cumbersome because the center of the sprites move to the mouse instead of them moving relative to it which wasn’t ideal considering the entire gameplay revolved around hectically combing through passports and approving them, but I still had fun once I got a handle of the mechanic. The portrait heads were also pretty cute! Overall nice game!

Nice cozy game! Was a bit confused in the first few attempts but eventually figured out how the mechanics worked. The collision indicator wasn’t as clear because I originally thought the yellow outline meant it was a bonus or something. Pretty fun to play tho! :0

Pretty nice! Almost dismissed it as a sokkoban clone until I figured out the mechanics. The difficulty curve through the levels were pretty light but as is expected for jam games. Though I wish the controls were more consistent on either the use of mouse or keyboard because having to switch between the two when using items can get a bit tedious. Other than that it’s pretty fun :0