I was gooning it so hard but I only made it so far :( The premise seems great and I love these guys so much, but the high movement threshold of the camera kind of made it hard to order around multiple goons at once that crafting more than like three goons didn’t seem worth it. Still, with a bit more work I could see a game like this being a time killer for a certain niche of the market. Goon.
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Im homeless now but it was fun! This scratched my itch for more jam games with actually funny dialog lmao. The gameplay premise is pretty solid, but the main drawback really was the controls for going around town and just for managing different panels and windows. For the first half of the game I had to constantly minimize the screen by pressing esc to exit the stamp desk and the map until i realized i could just press e again. Still tho, great job!
(Unrelated but you should consider making an rpg with this art and writing style, I dig your games’ vibes)
Fun game!! For a two-day jam this is surprisingly solid and well-balanced. It actually took a couple tries for me to even get past the first few levels but once you get the hang of it it gets pretty satisfying! The health/energy/fire bar was also going down at just the right speed to keep you on edge. Good job! image.png
Nice sokoban-like game! Even with simple pixel art I like how polished it feels from the post-processing and animation. I feel like the jank in the pushing really just comes down to the collision boxes of the objects being too big. Also, it didn’t seem to detect the completed snowman on the third level

Aw thanks!! This was honestly the most ideal intended outcome I wanted people to experience with what little this jam game had to offer hahaha. I really tried focusing on experimenting with how to stay true with the traditional feel-good progression of clicker and incremental games while still allowing for custom and unique playstyles, and I got lucky with the prerequisite. Thanks for playing, I’m glad you enjoyed it!!
Yeah, I did see the issue of progression being too slow in some playthroughs where the rng didn’t favor the player, but it was too late for me to adjust and playtest further. It’ll be in the top priority of things to develop if I ever pick up this game again in the future. Thanks for playing though!
Love the idea of mixing a sorting game with a puzzle game. The movement of the models also felt really satisfying and polished. Though I wish we had more time to actually organize the cargo items or maybe lessen the size of the cargo boxes because it doesn’t really feel feasible being able to perfectly fit all three of them whilst juggling with the sorting game and cramming under the time limit. Other than that though, great job! :O
Moving the documents were a bit cumbersome because the center of the sprites move to the mouse instead of them moving relative to it which wasn’t ideal considering the entire gameplay revolved around hectically combing through passports and approving them, but I still had fun once I got a handle of the mechanic. The portrait heads were also pretty cute! Overall nice game!
Pretty nice! Almost dismissed it as a sokkoban clone until I figured out the mechanics. The difficulty curve through the levels were pretty light but as is expected for jam games. Though I wish the controls were more consistent on either the use of mouse or keyboard because having to switch between the two when using items can get a bit tedious. Other than that it’s pretty fun :0







