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renosoft

43
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2
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A member registered Mar 05, 2024 · View creator page →

Creator of

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This game is not gonna be for everyone, but boy is it for me :D
Im a little torn, on one hand I like the little narrative that it's got going itself, but also I wish we could play more with these tools.

I was curious, thank you! 

Really nice visuals and I like the mechanic in concept, but I ended up finding it too precise for me. Even when I knew the route I'd either slightly misjudge the wall or I just didnt have the hand control to follow through, although that probably feels a lot better if you play on mobile

Very good execution overall from presentation to mechanics. I particularly like using the same screen for menus, tutorial and the actual game.
The gameplay itself was pretty fun, on hard it felt like sometimes I was getting into impossible to avoid collisionsbut it might just have been a skill issue. 
Great job!

The platforming is very snappy and the light system is pretty well implemented. I wish you'd be traveling forward after every level instead of back and forth, I know it doesn't change the game but it didn't feel like I was going anywhere. 

Interesting concept. The reader for the morse code is very responsive, once I got the hang of it I felt like I always got the reading I wanted. I wish the difficulty didn't reduce the visibility and instead added more obstacles,  right now I just end up spending most of the gameplay time slowly scanning the area to find a valid path.

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Hard to say if the game is good or not because I didn't know what to do, I was asked for attack/defense values with no context and then a series of menus that didn't seem to do anything? 
It could be the game misbehaving, I played this on Mac in case that matters

The music is quite oppresive, but it stops abruptly at some point :(
I would like to have a bit more feedback when things happen, it's hard to tell what happened sometimes

Cool soundtrack, very fitting for the game. The visuals are also very consistent and easy to understand. I get that the idea is that if you hold click you get a signal that affects multiple ships at once, but it always felt a lot more reliable to just click on top of the ships to make them rotate as needed.

Very nice and cozy puzzle game, solid length too. The slow introduction of puzzle elements was appreciated. There are some unintended solutions here and there but thats basically inevitable with 9 days of dev time. Really good entry overall!

Interesting concept with pretty cute visuals, shame it wasn't explored further. 
One thing I did notice, sometimes you can signal the fireflies and they will spawn right where the frogs are and get eaten, and other times they'll spawn on top of you.

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Nice and cute sokoban game ☺️

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I saw that comment on discord too, but that was not me. These signals are nowhere near complex enough to require fourier 😅

Thank you for the kind words!

Loved the aesthetic, both visuals and sound. Great job!

Loved the aesthetic, both visuals and sound. Great job!

Agreed on all accounts. Ive added all those details to the main list of missing things/bugs.

For what is worth,t's clear where the effort went in. I really thought I was playing a 3D game until i read the comments on  how you were faking everything using normal maps. I think this is a case where you should disincentivize players (like me) from completely foregoing the flashlight, maybe some frogs leave you a bomb instead of a key so you have to at least confirm you're not picking up something nasty.

Thank you! The dialogue was made using the Dialogue Manager add-on, I would strongly recommend it to build anything except a VN.

I actually did try that, but translating angles into numnbers into actual signals and back was too much for me

Nice visuals, the voice acting is charming but not for me. One thing I had issue with is that the flashlight is not actually pointing to the same place the cursor is at, so I just ended up not using the flashlight at all since there's no penalty to simply catching any frog asap

I agree with some of the other comments, the randomness of the wind was a little annoying at times.

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Great visuals and just overall atmosphere. I love the way the starting room is framed against the constant light of the lighthouse. I wasnt able to solve the lock puzzle but I think I did solve the first message? Not sure.

Only nitpick would be that the light changes color as its going through the office, which confused me for quite some time.

Edit: Actually, one more small thing, interacting with the computer felt a little awkward, the delays were too long between any actions

Really liked the presentation, great use of the signals too (sine vs triangle) to indicate different things on your radar. Kinda wished you could still use the mouse to bring up the tablet/interact, every control on one hand feels awkward at times

Very very cool game. Love the minimalistic approach to everything. Didn't get super far (only to the first checkpoint) but I really dig how responsive the game feels.

The idea is definitely unique, but I don't have a numpad so the game is basically unplayable for me :(

The puzzles got fairly complex really fast, it felt like I barely understood what was going on before I got sent into the deep end >.<. Would be cool to have a way to restart the level without discarding all of the signals on the map, feels bad having to redo the entire setup everytime you test a solution

Very nice concept, the puzzles are pretty straightforward but enjoyable with some charming visuals too. Only real issue I see with the design is that, since statues don't move unless you do, you end up having to go back and forth to get extra "runway" to move them, which is a bit repetitive and can lead to the player accidentally hitting the edge of the screen and losing all their progress

The concept isn't bad but the game needs state management of any kind. You can interrupt any action with any other action, including dying. So if you mash enough you can always win even with negative stamina

Cool concept for a puzzle game, the green emitters in particular were fun to play around with.

Small complain, I wish I could move the camera a bit further. On most levels I had no idea where the flag was and what would be the challenge to get there, and I found myself trying to place signals at the edge of the screen constantly, and I still felt like they were not as far as I wanted them to be

I like how ambitious the level design is, by making you go back and forth certain areas as you unlock the doors, I didn't finish though, got as far as picking up the battery. I wish you could aim the vision cone.

I think I like the idea of this game, it just took me a bit too long to understand what the game was asking of me. More clarity on the rules would help, better feedback when you do get it right (if you get it wrong a buzzer immediately happens, but there's nothing for succeeding), and if you get it wrong there's no telling which rule the signal broke
So yeah, cool idea and neat visuals, but I wish there was more feedback to the mechanics themselves

Thanks! And yeah, i knew the concept was gonna be a bit niche, I love this kind of stuff because I have nostalgia for my college days

A few people have asked for a skip button so far haha. Will keep that in mind for next time!

Yeah, there's a list of known issues on the main game page, that's probably the biggest one so far. Thank you for the kind words! 

Really nice presentation, the minigames are all pretty clear and concise. Good job yall

Very appropriate idea for the theme! 

It took a little to get used to the silence timing, and I wish there was a way to press the signals on KB (I find using both mouse buttons awkward), but otherwise fun game 

Fun little game, I just wish the signal wasn't completely random. At some point, I spent a minute not being able to catch anything because the signal didnt pick a color I needed

It also would be nice for the signal itself to have an audio cue or be placed more to the center, so I could tell its about to change without having to look away from the center of the screen

I like the concept and the visuals, but I also got the bug where explosions where happening at random.
I also ran into a few situations where I couldn't divert the ship because there was nothing else around it to collide it with, so I had to burn all my meter just to keep it away.

Theres a few bugs here and there (mostly with being able to trigger things multiple times), but otherwise its a great little game with a nice story, good job!

I tried to play for a bit but I couldn't do anything except talk and move from one time to another, no real interactions :(

The presentation is really cute and I like the puzzles. 
My only real complain would be that the camera is really zoomed in and it was a little hard to tell where I was or needed to go sometimes. It also made the puzzles harder to read