This game is not gonna be for everyone, but boy is it for me :D
Im a little torn, on one hand I like the little narrative that it's got going itself, but also I wish we could play more with these tools.
renosoft
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Very good execution overall from presentation to mechanics. I particularly like using the same screen for menus, tutorial and the actual game.
The gameplay itself was pretty fun, on hard it felt like sometimes I was getting into impossible to avoid collisionsbut it might just have been a skill issue.
Great job!
Interesting concept. The reader for the morse code is very responsive, once I got the hang of it I felt like I always got the reading I wanted. I wish the difficulty didn't reduce the visibility and instead added more obstacles, right now I just end up spending most of the gameplay time slowly scanning the area to find a valid path.
Cool soundtrack, very fitting for the game. The visuals are also very consistent and easy to understand. I get that the idea is that if you hold click you get a signal that affects multiple ships at once, but it always felt a lot more reliable to just click on top of the ships to make them rotate as needed.
For what is worth,t's clear where the effort went in. I really thought I was playing a 3D game until i read the comments on how you were faking everything using normal maps. I think this is a case where you should disincentivize players (like me) from completely foregoing the flashlight, maybe some frogs leave you a bomb instead of a key so you have to at least confirm you're not picking up something nasty.
Thank you! The dialogue was made using the Dialogue Manager add-on, I would strongly recommend it to build anything except a VN.
Great visuals and just overall atmosphere. I love the way the starting room is framed against the constant light of the lighthouse. I wasnt able to solve the lock puzzle but I think I did solve the first message? Not sure.
Only nitpick would be that the light changes color as its going through the office, which confused me for quite some time.
Edit: Actually, one more small thing, interacting with the computer felt a little awkward, the delays were too long between any actions
The puzzles got fairly complex really fast, it felt like I barely understood what was going on before I got sent into the deep end >.<. Would be cool to have a way to restart the level without discarding all of the signals on the map, feels bad having to redo the entire setup everytime you test a solution
Very nice concept, the puzzles are pretty straightforward but enjoyable with some charming visuals too. Only real issue I see with the design is that, since statues don't move unless you do, you end up having to go back and forth to get extra "runway" to move them, which is a bit repetitive and can lead to the player accidentally hitting the edge of the screen and losing all their progress
Cool concept for a puzzle game, the green emitters in particular were fun to play around with.
Small complain, I wish I could move the camera a bit further. On most levels I had no idea where the flag was and what would be the challenge to get there, and I found myself trying to place signals at the edge of the screen constantly, and I still felt like they were not as far as I wanted them to be
I think I like the idea of this game, it just took me a bit too long to understand what the game was asking of me. More clarity on the rules would help, better feedback when you do get it right (if you get it wrong a buzzer immediately happens, but there's nothing for succeeding), and if you get it wrong there's no telling which rule the signal broke
So yeah, cool idea and neat visuals, but I wish there was more feedback to the mechanics themselves
Fun little game, I just wish the signal wasn't completely random. At some point, I spent a minute not being able to catch anything because the signal didnt pick a color I needed
It also would be nice for the signal itself to have an audio cue or be placed more to the center, so I could tell its about to change without having to look away from the center of the screen


