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A member registered Dec 26, 2024 · View creator page →

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Just picked this up earlier. Here are my initial thoughts on just tinkering around with this today:

Love how smooth the interface feels. I've tried a couple of other visualizers and this is by far the smoothest one yet. It's very clean, clear, and when one of my project's chapter's imported, it wasn't laggy. Very impressive! Very easy to jump right in when making a new project!

However, Although I think that the importing is fine, it isn't clear the order of operations/steps needed in order to get the characters, variables, and specifically images working properly. Clicking settings, then putting in the game file, then importing that, then saving and going to the image registry, scanning, then importing script. It wasn't clear that this is what needed to be done, maybe that could be cleaned up, or, at least be explained more in a step by step way/made more clear.

I also found that when importing a project, i would have to click each image node and reselect for it to find the correct image. I do get why it does this. The new images have the "prologue p1c1s1" while the imported have the old "p1c1s1", so its looking for the new name while it currently has the old, hence why clicking on the name again in the node description fixes that. just thought i would mention it.

hot keying a scene then selecting from the gallery is very nice, this improves my speed by SO much (especially since the gallery stays up)! I do wish that the gallery can be accessed without clicking on a node (unless it can and Im missing it), and then from there dragging in a image would then automatically create a scene node, but that's just me liking quality of life stuff.

Speaking of quality of life, I wish that when inserting a node on a line between two nodes, it would automatically intersect and connect it all up without the user needing to delete the wire and then hooking everything up manually.

Another thing is that for conditions, since I have a lot of them, it would be nice to have an autofill list similar to visual studio pro. I don't have nearly 50+ variables memorized so this would be nice!

all in all so far, I think this is a fantastic addition to my work flow, specifically with the images. For right now, I don't see this replacing my coding work flow in visual studio pro, but I will definitely use it, in theory, to work along side VSP. 

current flow I can envision: Rough draft for images, dialogue, conversation layout in InViNode --> export out and copy code to/from Visual Studio Pro as I see fit.

Looking forward to getting knee deep into this and seeing how this can work in my current work flow. Looking forward to the future updates! Good job so far Draw Flesh Games team!

Edit: This is for the 2.10 version. Will have a try at the 2.13 version

That's awesome to hear! I'll be waiting for the update and then I'll pick it up and try it out! 

I'm a solo dev and things starting to break is actually one of my biggest fears if I were to start working with others, so its understandable to double triple check haha. Best of luck, take your time! :)

Honestly, either would work. Just as long as the process is intuitive, clean, and as long as there can be folders/a way to categorize the images in the side gallery. Dragging a folder in would be nice as, at least for me, I already have my images structured into chapter folders, so to just drag and drop my chapter 1 folder and then to see that there is a folder in the gallery for chapter 1 images would be amazing.

If you do go that route dragging folders, a scenario to consider would be sub folders. For example, my chapter 2 folder has sub folders that contain character conversation images. If I were to drag in my chapter 2 folder, would the sub folders also carry over and stay categorized?

Being able to drag in folders and keeping that folder structure in the gallery, then from the gallery dragging in the image to make a scene node, would be an amazing work flow! (At least in my opinion lol) However, not sure how hard that is to implement, so I understand from a development side why some compromises could be made, but as a user, the drag, drop, and keep categorized would be ideal!

Sweet, ya I understand the feature creep lol. I'm currently remaking the prologue and chapter 1 of my VN because I rewrote/reworked the story so it flows more, so being able to have something that can keep my creativity flowing without getting bogged down with tedious tasks would be nice. Best of luck with everything and if I pick this up, I'll be sure to give feedback! :)

Hello, this looks very interesting! I do have a few questions. I'm currently improving my work flow and am looking for a solution for one of my problems. I'm making a VN entirely from 3D renders, so all my pictures are gonna be scenes. As you can imagine, enetering in 'scene blahblahblah' over and over again kills momentum!

So the questions are, would we be able to have and see a previewed list of pictures on the side? If so, would we be able to drag and drop from said list? If no drag and drop, can I click from a list or folder instead of typing?

That's pretty much what's killing me right now is the writing of hundreds of scenes out, so if this can eliminate that, I would consider buying! Thank you!