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rendadongdong

20
Posts
6
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3
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A member registered Sep 22, 2021

Recent community posts

I have another question.  When I set SetMaterialsEnable(true), the instance is drawn twice—once in Draw and once in Draw GUI (with one being a ghost image that doesn't update when the object moves). Why does this happen?thanks

Thanks!!! got it.

Hi, is it possible to exclude certain object instances from being affected by the lighting system? For example, I want some instance's icons or markers in the game to remain unaffected by lights, shadows, or day/night cycles.thanks!

Thanks for your email response. The problem is now solved - I appreciate it!

I purchased this plugin from the official marketplace, but it is no longer available for download. The webpage only states "Contact the publisher." Could you kindly advise if there’s an alternative way to download the plugin without repurchasing it?

Thank you for your help!

it's worked,thank you!

Thank you, I will check the shader code.


The first image shows the mouse is not on the chair, while the second image shows the mouse placed on the chair. An outline shader has been added to the second image. I don't understand why this is happening—gpu_set_alphatestenable is set to true.

Thank you. I have another question: When I add an outline shader in the draw event, it causes issues with the rendering of lighting and shadows. How can I correctly use the shader without affecting the display of lighting and shadows?

Is it possible for the Crystal_TimeCycle() method to exclude specific objects or instances from being affected?

Hello, I often use ShadowsocksR to access the Internet (VPN). When I use this program, GMLive cannot run effectively. It cannot find GM's clients. I don't know why. Do you need to modify the port or any other solution?thanks..


pls fix,this node very useful.

OK, I see. Thank you for your reply!

I bought it and felt great. However, there is a question: can it be used for an object or instance alone. Like a torch or a flaming arrow?

cool,problem solved !

The structure can be pass into the official manual,however, an error will be reported in gmedit. Although it does not affect compilation, it looks awkward.Is there a way to ignore error?thanks.

Has this problem been solved? I also encounter the same problem. and after reloading the room, some global variables loaded by other rooms are also lost.

I am learning GMLive .Now add "live calls" to objects event is not difficult,but how about function in script?I noticed "live_function_add" but don't know how to let's it run.thanks verymuch.

I solved the problem, and all that remains is to learn how to use it. Thank you very much

(1 edit)

always pops up in the output panel  "Httperror: "