Oh interesting, I never thought to do that. Clever!
Ren Lo
Recent community posts
Hey,
It's totally possible that I had my volume turned up way too loud for the sound effects, but either way, I think it's fine as is :)
*misses the sex joke because I'm desensitized*
I'd love to play through the game again with this information and give you more specific details, but the game (Mac) doesn't appear to let me. It downloaded just fine, but won't seem to open. Tells me "%@" can't be found, or that "beyondyou" can't be opened.
Edit: Nevermind, the fifth download worked? Gonna roll with it.
Here from "Console Her".
My thoughts:
-The use of the history tab is extremely helpful in this game, especially when text goes by almost too fast to read (which I assume is intentional).
-Perhaps not intentional, the sound effects for Haruka in the beginning scared the shit out of me and kept me on edge for the rest of the game. Also the breathing sound effects at one point were freaky. Well done!
-I wasn't quite sure what the deal with the whole "Nao" thing was; I didn't know if it was meant to be creepy (implying that you payed the game previously with another alias) or if it was a casual nickname. If creepy, then I think that the use of Nao should be help off being said directly (the scene where she mentions giving the player a new name), and should just be casually thrown into the mix without being directly acknowledged. Changing the name tag to say Nao and using it for the first time when Haruka says "I care about you Nao" is perfect. If casual, disregard, but make that scene a little more clear.
-The change in music and visual distortion was great. The plastic 3D glasses (red and blue) effect was done well on Haruka, which is hard to do without hurting the eyes to look at.
-In terms of grammar/English, I noticed that sometimes when the game goes into the narrative thing where the player talks to themselves, sometimes you say "You stepped in several times.." and sometimes it's "...Haruka is already miles ahead of me." You switch from third to first person a lot, which is something to watch out for. I would settle with one of the two. On the same topic, The bit where Haruka talks about stamina is a bit confusing. She seems to be talking about stamina being related to looking attractive but I don't really get it.
-The overall character design and backgrounds were very charming and friendly, which goes perfectly with your deeper game meaning.
-This is a type of demo, so I can't be too harsh, but Haruka's speech at the end lays it on a little thick. In other words, you may want to give the player more credit in terms of showing vs telling. The end speech was far more telling than showing. A player should be able to find the meaning of your game, without you having to tell them what the meaning is directly. Instead of telling, show them the meaning and let them put the pieces together themselves. I was having fun trying to figure the game out, but felt a bit discouraged in being handed the meaning on a silver platter. Again, this is a demo, and I don't know what the full game will look like, but something to keep in mind.
I very much liked this game, and see great potential in it! Keep up the good work; I can't wait to play the full game.
-Ren