I noted that you wanted to talk about adding possible game mechanics. I think it'd be neat if you added larger almost arena like areas and "bosses" either making the game darksouls ish or a fast paced shooter. I do also want to say I wish you could go further down and up, maybe 5 layers down, 5 layers up that are reliable then after that it becomes a bit less likely to find rooms the further down or up you go?
Recent community posts
for the top one focus on food and fabric, no armor, no meat, use toys, and interact.
for the top 2nd from the top you want a mix of everything, leaning more toward happiness and with more fruit and toys used.
for the 2nd from the bottom it's similar to the above but don't interact and use medicine instead of toys, additionally lean more toward meat and less toward happiness
for the bottom, basically scavenge and feed only meat, medicine, and armor, avoid everything else at all costs
I won't give names but I figured it took me a long enough time for me to do it all so I figured I'd help everyone else. The dev is welcome to delete this but more ways to identify each path and maybe hints on how to get toward them might help more.
Currently can not return to menu, but otherwise it's fun, I am aware of the fact it's pre-alpha but I still think that for a pre-alpha game it's better put together than other indie titles.
I realize now that I didn't pay attention, there is no bug, I just was going fast because I was trying to make something and save it for later during class. Sorry for the undo stress, it works perfectly. :) Also thank you for my best stress reliever