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relaxgameing

6
Posts
A member registered 29 days ago

Creator of

Recent community posts

Now this is a real cozy game.

liked the idea and how you could get such a polish game in such a small amount of time. need to learn this from you.

One of the best interpretation of the theme i have seen in this jam, as every one had played some kind of space shooter in there life and adding the links is great.

the game is difficult even in normal mode because of small area for dogging. but the game feels polished and complete.

really liked it , it would really be nice to see it in playstore for mobile. could also add multiplayer to it , so that we could play with friends 4-5 people together , just have to figure out the scaling as number of people increases it would need more space for movement.

could also add multiplayer with another spacecraft as enemy and all the normal enemy as common enemy.

One of the best interpretation of the theme i have seen in this jam, as every one had played some kind of space shooter in there life and adding the links is great.

the game is difficult even in normal mode because of small area for dogging. but the game feels polished and complete.

really liked it , it would really be nice to see it in playstore for mobile. could also add multiplayer to it , so that we could play with friends 4-5 people together , just have to figure out the scaling as number of people increases it would need more space for movement.

could also add multiplayer with another spacecraft as enemy and all the normal enemy as common enemy.

Hi mog13 , Thank you for playing the game.

Don’t worry about it , I myself is not very good with carrom in real life 🥲. The physics part all goes to Unity builtIn system , i just tweaked the values 😅 and those floaty feelings can be annoying sometimes.

I had the background music in mind but forgot to do so because it was late at night and rushed the submission. But that would have surely increased the immersion as you said.

The reason for bad UI is that i didnt knew how UI system worked in unity and also didnt get the time to make the background of button and so , UI was the main problem because of my skill issue in bigger screens the ui is getting to much scaled up and getting out of screen which is giving a bad experience to players

The key here is the power and angle , try to aim the striker in a way that it is not in line with pockets as it is very slippery and try using minimum power required as to avoid striker moving much on the board and it is never meant to be done in first try , if i had to complete all level i myself would need few attempts in each level to complete it. it can become frustrating 😂 (saying from my personal experince when building the levels)

Thank you for taking out time and giving this feedback , it really helps ❤️.

Hi Maison , Thank you for trying out my game.

Yes it has a similar feeling like those golf games, i even had idea of adding those course gimmicks but with some rules of carrom but because of time constraint i only managed to get this prototype. I have tried to incorporate a chain reaction like feel to this for the theme CONNECTED but don’t really know how much i am able to convey to the player 😅.

For the Restart button i was trying to make it instant but there were some kind of bugs which was causing the game to crash randomly( some time working , some time crashing) when restarting in between simulation phase , so now it only allows to reset on non-simulating state.

Thank you for playing, can you give a feedback about what could be done better 🙂.