I’m working on new technologies for the physics-based engine, but that’ll come in the form of new tech-demo-y games, not updates to this one
Rekabsen
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Physics-based, fully articulated NPCs are certainly difficult, but really cool. I’ve seen close to no implementations in VR with a degree robusticity I’m satisfied with. It seems to me that they’re the next step for in-depth VR physics interactions, and in that vein they’ll be the main focus of my next ~2 releases. Traditional, bespoke AIs haven’t sufficed, so I’ve been lost in the sauce of neural networks

