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Reisss123

4
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4
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A member registered Dec 31, 2025

Recent community posts

dude you should clarify that the code is written in phyton

also the game isn't very helpful about what went wrong in my code or even what i am supposed to do at all

you might want to consider adding a couple dead simple introduction puzzles that show the syntax so people who aren't diehard phyton fans, have less overhead getting into this niche

hey i found a way, given its pretty patchy of course. 

only a slight issue tough: it can only work with a limited amount of blocks before the do nothings end and it presumes the push was unsuccessful. and also the opposite problem occurs when you push a block into a wall where it is supposed to end its turn but it doesn't know so it waits for every do nothing.

my keyboard doesn't have the f3 button :(

ah you cannot make a proper sokoban in this because the logic of a child (run code for block ahead's new thing branch) cannot inform the parent (the oldthing branch) about whats ahead. if you added way of these separate branches informing each other i could do some weird stuff with looping code repeatedly running the entire code for the blocks and pushing each other. another cool idea could be to add more wall/block types variety in obstacles and the ability to change direction that could refreshen this basic concept. i would also like to play custom levels with pre-existing code (maybe even partially editable code) because it could be very interesting to see the very code of the game as you are playing it or even if its hidden people would definitely do some crazy games with these mechanics.