Hey! la version 0.9 esta subida para miembros de pago por ahora, y en cuanto este la version 0.10 va a ser subida de forma publica.
Pero por ahora el proximo proyecto publico sera otro juego corto, e intentare tenerlo listo para finales de enero.
Saludos!!
ReioO000
Creator of
Recent community posts
Perdon la demora, puedes ver los cambios en el devlog de la actualizacion.
De forma resumida:
Ahora el golem tiene 2da y 3ra fase, Annie tiene 3 nuevas ilustraciones, la musica es nueva, tambien hay nuevas armas y se mejoraron detalles de la interfaz.
Saludos!
Hey! Thanks so much for playing!
As of now, there are only 6 scenes available in the gallery (the older Molly and Annie ones, Special Drink, and Annie’s intro/blowjob/sex scenes).
I hope to keep adding more scenes in the future and gradually improve their quality over time.
Thanks a lot for stopping by and leaving a comment!
Hey, how’s it going?
For now, the only battle mechanics are hitting, running away, or using potions xd
The gameplay loop builds up as you level up, improve your stats, defeat more enemies, and (depending on your build) buy better weapons
To start Molly’s route, you need to be defeated once, and for Annie’s route you have to complete all the slime stages in a single day
Cheers!
Hey! Thanks for playing!
both scenes are unlockable
Quick walkthrough:
- Lose a fight (you’ll meet Molly).
- Train Molly and give her a drink three times (grab the canteen from the shop).
- Gift her the armor from the blacksmith and make sure you’ve also bought the blindfold to unlock Senses Training.
Those scenes are part of that training arc and they level up bit by bit.
Looking back, the steps are a little grindy — I tried to avoid that, but here we are xd.
Tell me what you think about the scene style. I’m not 100% sold on it, but nobody’s said they look bad so far.
Cheers!
Hi there!
I can think of a couple of reasons why that might happen:
-
If you're in the tutorial, sometimes the game expects you to choose something — like an extra stat — after your skill points reach zero. That was actually a bug in the early versions, and I thought I had fixed it. Sorry about that! I'll take another look.
-
If you're playing normally, keep in mind that each stat affects a different weapon type. Daggers scale with agility, hammers with strength, clubs with both (though not as much), and fists with vitality.
I know this isn’t explained very well right now — I’m planning to make it clearer in the game soon!
In any case, thank you very much for leaving your comment!
Hi! Im really glad you liked it, and thank you so much for taking the time to comment!
As for your question, yes, its intentional. Since intelligence doesnt have a function yet, I decided to temporarily lock that stat.
Although now that I think about it, it could be funny if the protagonist had only 1 intelligence point for lore reasons xd

