No, I'm sorry! I usually work on it in bursts when I have the time, but it's been a busy year so far. This summer it will get a lot of love!
Reinarc
Creator of
Recent community posts
1/4/22 Mini Update (not live, will probably be live by Saturday).
- Added the battle tome to the main menu instead of being an item. If you have an old save, you get to keep the item as well. Yay.
- Kara's Alchemy is upgraded visually, showing the items being mixed and a new item name when combined. This will hopefully make the ability more visually appealing/clear.
1/2/22 Mini-Update
- Cleaned up the item menu.
- Fixed a bug that would allow the quest log/help to be accessed during cutscenes. Might have missed a few, but I think I got them all. It doesn't break the game, it's just odd. Will keep testing.
- Added more controller functionality (only tested on PS5 so far). L2 triggers quest log, R2 pulls up next objective. If in a dungeon, R2 / e key will now pull up a menu of options. R key doesn't do anything anymore.
- Glory Blade now applies Expose Light if possible, if already active consumes it for 2 FP.
- Added a small "moving" effect to static enemies to give them a little life.
Coming out with a patch tomorrow or Sunday that will help with performance, stop the soft-lock bug (fingers crossed), and add some cool new adjustments, action sequences, and animations.
I'm still chugging away on part 2. The battle arena code structure is all set up, and I can add battles easily. Hrelda's facelift is coming alone. Thanks for reading!
So happy you liked it overall! To your feedback:
-Agreed on basic attacks. They do recharge your FP, but I may have nerfed them a little too hard. I'll change it.
-The self heals, are you referring to boss 1? I can see that, especially since it's the first boss. I'll adjust it down majorly on normal mode.
-As for MP items, make sure you're using your aggravates to top off MP. I know it's hard to do it early game, but as the game progresses and more elements open up, it'll be much easier. I may drop the price a bit.
Right now I'm retooling the battle system in an attempt to fix a softlocking bug, so these may not go live for a week or two. Thanks again for playing!
Edit: Forgot the spidy can do it to if he eats the crystals. I'll also drop that heal down a lot (normal only).
Good morning! It’s not dead but development is extremely slow for a few reasons:
- Being the first game I’ve ever made, I received a lot of feedback both good and bad. I’m doing a lot of redevelopment in the early game.
- College and work have both been keeping me busy. Last year I had a lot of time to work on this due to Covid keeping most of us at home.

HI there! This plugin is AWESOME! Thank you for porting it over to MZ. Quick question (my Javascript knowledge is low). I am using Visustella Main Menu/Core plugins (as well as a larger resolution than standard) and my window looks like this (uncentered). Any advice on what I could do? Thank you :)