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Reinarc

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A member registered Sep 12, 2020 · View creator page →

Creator of

Recent community posts

No, I'm sorry! I usually work on it in bursts when I have the time, but it's been a busy year so far. This summer it will get a lot of love!

1/4/22 Mini Update (not live, will probably be live by Saturday).


  • Added the battle tome to the main menu instead of being an item. If you have an old save, you get to keep the item as well. Yay.
  • Kara's Alchemy is upgraded visually, showing the items being mixed and a new item name when combined. This will hopefully make the ability more visually appealing/clear.

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1/2/22 Mini-Update

  • Cleaned up the item menu.
  • Fixed a bug that would allow the quest log/help to be accessed during cutscenes. Might have missed a few, but I think I got them all. It doesn't break the game, it's just odd. Will keep testing.
  • Added more controller functionality (only tested on PS5 so far). L2 triggers quest log, R2 pulls up next objective. If in a dungeon, R2 / e key will now pull up a menu of options. R key doesn't do anything anymore.
  • Glory Blade now applies Expose Light if possible, if already active consumes it for 2 FP.
  • Added a small "moving" effect to static enemies to give them a little life.

Coming out with a patch tomorrow or Sunday that will help with performance, stop the soft-lock bug (fingers crossed), and add some  cool new adjustments, action sequences, and animations.

I'm still chugging away on part 2. The battle arena code structure is all set up, and I can add battles easily. Hrelda's facelift is coming alone. Thanks for reading!

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So happy you liked it overall! To your feedback:

-Agreed on basic attacks. They do recharge your FP, but I may have nerfed them a little too hard. I'll change it.

-The self heals, are you referring to boss 1? I can see that, especially since it's the first boss. I'll adjust it down majorly on normal mode. 

-As for MP items, make sure you're using your aggravates to top off MP. I know it's hard to do it early game, but as the game progresses and more elements open up, it'll be much easier.  I may drop the price a bit. 

Right now I'm retooling the battle system in an attempt to fix a softlocking bug, so these may not go live for a week or two. Thanks again for playing!


Edit: Forgot the spidy can do it to if he eats the crystals. I'll also drop that heal down a lot (normal only).

Thank you so much for streaming this again! I noticed you managed to get that dang softlock bug on the spider boss. I'm trying to figure it out, but it is rare. It only happens when a character dies. 

Awesome playthrough. Part 2 is coming! Aiming for February.

D757Gaming does awesome reviews! But for clarity, this was done on the original version of the game. It's nice to see the evolution!

Yes. I’m having beta testers shortly after Christmas. Feel free to reach out when I post about it then! Thanks for your interest. 😁

Many of them are, yes 🙌 I enjoy them as well.

Good morning! It’s not dead but development is extremely slow for a few reasons:

- Being the first game I’ve ever made, I received a lot of feedback both good and bad. I’m doing a lot of redevelopment in the early game.

- College and work have both been keeping me busy. Last year I had a lot of time to work on this due to Covid keeping most of us at home.

HI there! This plugin is AWESOME! Thank you for porting it over to MZ. Quick question (my Javascript knowledge is low). I am using Visustella Main Menu/Core plugins (as well as a larger resolution than standard) and my window looks like this (uncentered). Any advice on what I could do? Thank you :)

Works like a charm! Thank you for the speedy response.

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Hi there! I'm getting this error when I try to implement the plugin in MZ. I've tried turning off all of my other plugins, and even starting a new project and testing it out. Same error. It may be something I've done, but I wondered if you might have any idea.