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Reidar

23
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8
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A member registered Jan 09, 2025 · View creator page →

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Looking at this, I instantly get the feel of a magical boot of spells, just waiting to be unlocked and explored. After leaving it running for a while, it really starts to kind of create a white orb behind the book that looks sort of like a halo, as all the space is filled up with white. Super amazing design and a concept that deserves further exploration!

This game acts as a great way to make people self-reflect, I think, as other people have said it clearly seems personal and sincere, and reading this short story about someone else can help make other people think about similar moments of their own lives.  The setting is also calm and helps to invite the player to think more deeply, really a wonderful game!

The start of the game being a normal routine really helps set up the game to be rather unsettling, as it makes you think about how, if the world were ending, most people probably wouldn't even notice at first. I enjoyed that there were multiple pathways to take, and I had fun finding all the endings.

The artstyle does a great job of immediately catching your attention, but the gameplay is also really cool and entertaining. Trying to find all the answers was fun and I appreciated that it was easy to miss some of them so it makes the player pay more attention and take in all the details they can. 

The dialogue and visual work very well together in creating a mysterious atmosphere while also intriguing the player about the story taking place. I absolutely want to know more about what's going on here, My suggestion would be to add a fullscreen button so that all the dialogue is visible.

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The combination of the descriptions and images really sets the scene and helps the player get a better feel for the environment they're in. I always enjoy post-apocalypse type games, and this one definitely does a good job demonstrating just how cutthroat and dangerous that kind of world can be, with every man out for themselves. I do think it's an interesting choice to not actually give us an opportunity to use the axe, but I suppose guns do beat axes.

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The combination of the music, visuals, and sound effects really come together to create the perfect introspective setting, letting the player move through the different poems and think about what they could mean. Each line fits together with the other options, managing to create so many different potential interpretations.

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I really enjoyed the fact the title is purposefully misleading and you do not in fact find a literal sandwich. The dialogue is very wholesome and overall gives a nice breath of fresh air, with little to think over or worry about. It feels like something that you’d play if you wanted to relax.

One of my first thoughts after eating the cake and dying shortly after was “The Cake is a Lie” from Portal. I was tempted and fell for the trap of the delicious pastry. The world building just via the background for the most part is really well done and gives the player the feeling that they are in the actual location even if they’re only interacting via text.

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As the only game that utilized a 3D space and 2D text so far, it does it in a manner that gives the feeling of almost being in one’s head, and the space they are in represents their mental space or mind palace. Perhaps they are talking to their emotions or memories in some fashion or another.

Starting an idea for a character can sometimes be the hardest part, so having a mind map generator like this can be really useful. As another comment said, this could be useful in making fleshed out DND characters when trying to start from scratch.

The story successfully give  the impression  that you’re seeing a small part of a bigger world, where apparently shells are currency. I think one suggestion would be to let you go deeper into village and maybe converse with some villagers.

The whole expedience of playing this game is great, from the detailed setting and characters to the music and sound effects. It gets across the classic western setting while having a fun and cute spin on it. Did you make all the pixel art or were you able to get it from somewhere? 

While the game doesn’t function entirely as intended, the concept it presents where you have to take care of a baby that will react in ways you cannot predict feels realistic. It reminds me a bit of A Day in the Life (https://bricksy.itch.io/a-day-in-the-life) in the way it tries to simulate a real scenario you might find yourself in.

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This definitely does a good job of trying to bring to life the confusing nature of pyramids and their interior designs. I appreciate the humor that’s added along the way, it helps to keep it entertaining while you try and make your way through the maze. 

This game really gives me the feel of the sci-fi games where something escapes confinement, though in this case it’s you escaping, or trying to at least depending on your choices. The mechanical and automated nature of the interactions with your character really give the feeling of a world far in the future. 

The atmosphere this game is able to invoke via the dim world and scrolling text really gives the impression that the player is somewhere cold and maybe even robotic. Yet, you still feel in control, as you can choose to sleep on the floor and waste away instead of exploring.

While played off in a somewhat silly way via purple crystals growing on people, I appreciate the take on the water being poisoned and causing infection as it can be quite a serious. The fact there is multiple endings it’s really nice to encourage exploration, although at times it feels a little hard to figure what which choices actually impact the story. 

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The flipping of the book and its pages, even if just via the spacebar, really helps to make the experience feel more connected to the player. Exposing inner thoughts in such a manner also lets the player put themselves in the shoes of the person writing in the journal.

The dark setting combined with the unsettling music really helps set the tone and put the player in a mood of unease. The puzzle was also very interesting if it requires some additional help from the comment.

I love all the different flavors of smoothies available as someone who likes to make smoothies pretty often. The variety of ingredients increases both player choices and gives fun different results! 

I like how the different pathways all seem realistic to actual college student behavior. I have definitely done a couple of those things, though drinking spoiled milk thankfully isn’t what of them! Sleeping in however and passed my alarm however, is pretty common… 

The presentation of the story of the Green Knight is super cool! I like the Yes and No options to give the player some choices to guide the story.