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RegulusNSFW

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A member registered Oct 29, 2018 · View creator page →

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Our workflow generally is set up so Hscenes are done in clusters. One of the recent builds was for Rooster, the character you are speaking of. During the development of that build we did multiple scenes with them. The twitter is a bit behind in terms of it's previews, but it was showcasing that build recently.

SpunkStock was pretty cool... it was fun to make. This one is fun to make too.

We're almost half way done, so the final version will still be a bit, but we're getting there! Thanks^^

Sorry, a bit of a late response. Glad you enjoyed ^^. At the moment there will likely be no cameos.

Yup! While Female Aether may not be available for all scenes, she will be available in multiple (A few will likely be focused around female Aether as well). These will be optional.

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As it stands, you will start as male with female being unlocked soon after. When  unlocked you will be able to freely go between them.

Thanks a ton! ^^

Thanks a ton! Glad you had fun ^^

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Ah, yes it seems to be a bug that's been around for a while (Some people say if they "Reload from checkpoint" again, it seems to fix it.). I have been looking into it, but have yet to find the cause. Thanks for the report!

*EDIT* - I did end up finding the cause, and will be fixed in future versions of the game.

>: )

Thanks a ton!

Development is still ongoing, and much more will be available in the full game. Currently we are finishing up the 6th and final ally, and 7th level.

Thanks ^^

I'm not sure how the sensitivity option will affect playing on android, but sensitivity can be adjusted via the settings. (Though you might only be able to access this via the hub as there's probably no way to actually pause the game on android)

Overall this game is designed with PC in mind, and the fact that it seems to work on android at all is... well surprising. Pretty cool to hear actually.

Thanks for playing!

Thanks a ton! The patreon build currently is on v0.7 (6th ally, and 7th level), and there is still quite a bit of work to be done.

Glad you've enjoyed it ^^

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Hmm do you mean for the small cutscene after completing Catiya? Or perhaps skipping the intro, and boss intros?

I have heard a few requests for skipping intros and boss intros. I may look into implementing a way to skip them in the future.

(It would probably like a prompt for holding start to skip or something)

Hopefully ahah. At least at simplified level. I'm not sure if it will be done in this build, but hopefully very soon. Note that it won't be implemented as a "route". If you go female Aether, Aether can still revert back to male, so all content will still be accessible in 1 play through.

It's tough to say, but it likely will be at some point after v0.7. The workload for these first 7 levels don't leave a ton of wiggle room. After Zol'gan is implemented, the next builds will be to revisit each planet and give each of them a new level. During these builds I am hoping there will be a bit more time to focus on stuff like this.

The current public demo is the only planned free demo. When completed, the full game will release for sale on Itch, Steam, and potentially some more storefronts. :)

Thanks! ^^

Thanks! Was definitely the most intricate boss so far in terms of development.

Thanks! Glad you had fun ^^

Saves are automatic, though at a certain points in development it may be possible that the save system is reworked/overhauled, and hence progress removed.

Actually that was part of the original plan. All of those icons are at a higher resolution than the normal one for that specific purpose. I just haven't made it a function yet.

I will likely be getting around to that at some point though!

Thanks a ton! That means so much to hear ^^. I'm hoping the game will only get more enjoyable!

It's always so awesome to hear when people are genuinely having fun with the gameplay. There are more characters and weapons to come. I'm hoping the variety in abilities/loadouts really opens things up. Thanks for playing! ^^

Hehe thanks a ton! Happy to hear you've had fun ^^.

haha, ya, that issue isn't actually in the game. The proper gif ended up being too large for Itch.io posts, so I used an older one.

Actual character cameos in Starbreed are unlikely, but there might be some easter eggs.

If there was to be any cross-over/cameos, it would be more likely that SpunkStock hosts a character from Starbreed. (Though I will clarify that there are no plans for this, just that if it were to ever happen, that would be a more likely scenario. SpunkStock just seems like a more suitable game for such things)

Glad you enjoyed! ^^

Unfortunately there are no plans for this.

Secret is the name of the bartender at Nammi's (if that's what you mean)

The full game removes the code system. It uses manual saves, but this also means you can't carry your data over from the demo.

The codes were mostly there so people could reliably bring their data to new versions as they released during development.

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There are 2 characters in question.
For 1 there will be, but for the other, there will not.

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The game is primarily M+F.
There will be some content that some would consider "futa", but in most cases will be optional.

(So no, it is not a futa focused game.)

There are no cheats currently in the game, no, sorry!

Unfortunately, at the moment there are no plans for mobile/android.

The 6th ally is an alien that will have a dick (and tits). They will have at least 4 Hscenes. You will likely be able to engage with them as both male, and female Aether. The exact specifics are in the works, but it is likely.

Thank you! :)

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In a technical sense: Not futa,

but something of the like... yes.. most likely (not a mandatory route, mind you).

Ah! No, as mentioned in the above post. There is currently no options in the Main Menu, only in-game and in the hub (You access the hub after completing the first level. It is a different scene than the Main Menu).

Options will be added to the Main Menu in a later build.

Unless you were referring to the gamepad being weird on browser. In which case that's actually something to do with Unity's built-in Input System. For some reason it completely scrambles the button layout depending on platform. The button mapping was done for the download version, but when built in WebGL, Unity scrambles it... dunno why, but this issue will be obsolete once I switch off it's legacy system, and shift over to the new input system.

In short, the Download version is the same version as the browser version. The browser version just acts differently in some ways due to platform.

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While there are no current plans for a SFW version, we'll see how things progress

As for invert Y, there is an option for this in controls


This option can be accessed in-game and in the hub as well. (Though there currently is no options in the main menu itself).

In-game you can access this by pressing Esc/Space > Options > Controls.

If you are using gamepad, I will warn you that the controls might be really weird if you're playing on browser. This should be fixed when the new input system is implemented.

Unless you were referring to an issue with this option, or it not working.

The full game has a projected scope of 16 levels, and 6 ally characters, so yes!