Yes, you missed most of the game
RegularSalamander
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Yeah, it ended up being almost useless. The one difference is that punching doesn't allow you to regain mana. I might finish the game someday (I already programmed the rest of the spells and planned the bosses) but I'm just not very interested in it right now. I thought a turn based metroidvania would be interesting but it's not as fun as I hoped.
The first thing I noticed was that the graphics are insanely good, better than the pixel art of most full games. Considering the limited time of the jam and the quality at the start of the game, I kept expecting it to end at any second. Yet it just kept going for about an hour, getting better and better. I continued playing after that hour, too, exploring everything I hadn't seen. (except one place to the left of the start that I can't go back to. I think I missed an energy orb, so I couldn't get to some places.) I was really surprised by the story and worldbuilding, really ominous and makes me want to learn more. When I got that first ability (I don't want to spoil it) I was literally just mouthing "WHAT" over and over because I was so impressed. The gameplay, art, music, story, and map are all amazing and I would really pay for a full version of this.
There are a lot of ways to handle opposite directions being pressed, such as favoring one direction or using the one most recently pressed. I personally prefer the inputs to cancel each other, so it's not a bug. When I realized it could be used to make some puzzles easier, I started using it as a mechanic.
Amazingly creepy atmosphere (even when I was playing with all my lights on). The sound of the door unlocking was more terrifying than any jumpscare could have been. Not super intuitive, but I got the hang of it after a couple minutes. Incredibly stressful but super fun and looks great, 5 stars on everything.
Really surreal experience, especially with the voices. The visuals are amazing, I spent a while exploring just to look at the models. It's crazy to think it was all made in 3 days. The noisy filter over the screen was annoying at first, but I think it made it look interesting overall. The only real flaw was the gameplay, since it's mostly just walking around and clicking on specific objects in a linear order.
I don't know if my headphones are working right, but the audio panning was backwards. I had to flip my headphones and then it was ok.
It seems like a lot of people are having issues because of that bug. I had a lot of things in the game, like different music and a background of moving stars, fade in as you progress. It's a shame I was only able to catch it after the jam ended, but I will have an updated version the moment the rating period ends.
Although it's not very original, it was executed well. The music is great and the graphics are amazing, especially the visual effects like particles. The background isn't very good though, looking out of place and low-res. It probably would have looked better if you made your own. It would have been nice to have a message when you lose the game too.
Very ambitious project! You definitely accomplished a lot more than I would have been able to with this idea.
However, it's not very original. As well, there doesn't seem to be much to do in the game. I would expect it to focus on exploration but there weren't many interesting things to find. It's difficult and time consuming to reach other islands, and there isn't much point to doing that in the first place. There was an annoying bug where after I died, pressing play would only bring me to the "you died" screen again.
Still, ou did a surprising ammount with the limited tools you used.
Also, (not really a complaint) opening this game gives me a warning that it could be dangerous. I'm not sure if there's a way for you to fix that.
Thanks for the comment! I'm currently working on a few minor changes such as fixing the camera movement, changing the controls, and completely redesigning the tutorial. These minor changes will definitely be put into the game before the end of the jam. There are also some larger changes I'm planning, like new blocks, but I'm not sure if they'll be finished before the end of the jam.