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Earthanya

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A member registered Sep 03, 2018 · View creator page →

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I may be too late with this feedback.

I think the pacing is a bit fast. As someone who searched  part of the title, I was well primed for the bonding and cuteness of your game. But I think in the demo, the creepiness happens before the trust is established, particularly at the start with the text - so when more hints come up that the boyfriend is obsessive and a bit glitchy, it feels expected. I think if your boyfriend character spends a bit more time at the start showing interest, remarking on loneliness, and/or 'being a good listener' the pay off experience is more disturbing- because the player would have voluntarily given Boyfriendexe more information.

Your game is promising. Please complete it.

(2 edits)

The first 13 days were hard to watch. So much arguing and arguing, then people started dropping like flies. By day 26 the arguing had stopped (and I think the idol burning ritual may have helped with that. It was Dat Snatch's idea.) and things were looking up, the raft was getting made. Day 28 King Keef and Dat Snatch haven't returned to camp. Is this going to be another Shantasia incident? Thankfully, they come back the next day. Day 31, 3 people die and the raft is dashed to pieces. It's just King Keef and Pregnasty. They get along okay but were never in a clique or as a couple. Productive as ever they plug away at the work. Day 38 a tidal wave takes King Keef. It's down to Pregnasty - she's preggers!! There's no food left and the camp quality is 2! Thanks Tidal wave. Maybe - just maybe she can do it, someone as the only person, she gets assigned to things she does NOT need like wood and camp work when she's getting hungrier and hungrier. But she keeps getting 6 food when I least expect it, the camp is burned for fire.  On Day 49, It's a fishing weekly event but my poor girl is out looking for wood again. The sand is enraged. She goes out just like Big Chris and Skiffle. S M H

Names taken from a Saturday Night Live sketch called "Rap Song"

noooooooooo, they fought so hard!

Don't forget when you're a kid - you exist to make friends to play with. When you you grow from all the playing, you make friends to validate your interests. When you're older than that, you make friends to imitate and socially climb. Keep cycling through these reasons and you'll wind up with friends too tired to play, with different interests, less than desirable outcomes, and stagnation. Seems like a bad deal to keep 'em around, right? Especially since you can always make new friends who better fit these needs.

Friendships based on proximity, cultural memories, mutual fears or mutual goals will never dig as deep as the friendships that know the person warts and all and a commitment to make time to check-in, to show up, to be transparent about pain and irritation - the deep thoughts - to keep promises even when it's no longer beneficial. Not everyone is ready to be a friend like that. 

All that to say, if you have even one, stick with them.

I just adore the voice acting in this game.  Especially the celebratory "Aaay!"

I immediately recommended this game to my friends. All my life, the office has been afraid of messing with the printer and for the first time I understand the rollercoaster of false victories and despair at destroying office equipment to no avail.

BUMP! I want to know this too

I was entranced by the art and was comforted when I read that I could play the game and get the non-scary ending. I did! and it was a nice little time. Thank you for making a way out for obedient daughters like Lavender.

I enjoyed this game. The frog is placed in a good place with plenty of fly traffic.

I am only 2 sentences into the demo story and I had to stop and tell how much I appreciate the thought that went into user experience. The music came through at half volume. The font is large enough and clean to be easily legible. The tiny renpy quick menu buttons I usually bump into are lined up on the far side I never casually loiter. Your audio clue that it is a button on hover, and visual hover fill-in. You're doing everything right! Your game is going to be a great experience!