For anyone confused about the win condition:
The original concept was that you need to to choose the correct path to take damage and collect our attacks to the enemys back. Your goal is to “heal” both the player and the enemy by rewinding the animation.
Unfortunately... due to my poor time management, I didn’t get a chance to fully implement the win condition before the deadline.
But you can still try out the core movement mechanic of the game.
Enjoy!




















