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Reeecook

6
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17
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A member registered 84 days ago · View creator page →

Creator of

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Thanks so much, glad you enjoyed it!

No nodes or MultiMesh. One Node2D keeps the leaves in an array and draws them all in _draw().

No colliders either. The wind is just a range and angle check from the blower, and leaves inside it get pushed toward the fire, which works as a kind of aim assist.

Thanks for playing!

Thanks for playing!

Thanks for playing! The late game going hands-off is on purpose. I wanted it to end like an idle game that's fun to just watch. I'll think about how to keep some sense of control there, though.

And good call on the coin sound! I've swapped it for a softer one that fits the mood better.

Thanks so much for playing! The tornado is one of my favorite effects, so I'm really happy you liked it.

I've replaced the coin-collecting sound with a softer, poppier one that fits the game's mood better!

The idea of a deer destroying cars is hilarious! 😂

The BGM didn't loop, so it would be great if you could make it loop. I also think adding some sound effects would make the game even better!