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redzyrro

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A member registered Apr 30, 2022 · View creator page →

Creator of

Recent community posts

The AI definitely needs some tweaks. It has changed a bit since this build. Upgrade costs have increased while also becoming more powerful to make for more meaningful decisions. The AI won't just be buying all 4 upgrades anymore. I still have more adjustments to make though to the AI's decision making.

The shop currently has a slight golden flare around it after a refresh and the player hasn't looked at it. I agree that it isn't visible enough, so I just changed it to make it more noticeable. Also I have been adding all the audio the past few days and there is now an audio cue to signal that the shop refreshed.

I plan to participate in Steam Next Fest next month with a demo. Still a lot of work and testing to get done. Thank you for playing  and giving me feedback. I'm glad you enjoyed it!

Thank you for playing my game. I'm glad you enjoyed it.

The glitch with the upgrade tooltip has been fixed. Also, the camera zooming in the opposite direction of what is intuitive was also a glitch and has been fixed. I have incorporated your suggestions about the middle click keeping the cursor where it is and swapping sides for player/enemy information. Thank you for the suggestions.

My goal was not for the player to buy all 4 upgrades in most situations. In recent testing I also felt there was not enough reason to pass on buying an upgrade unless it was had anti-synergy with current upgrades. My current plan is to double the cost of upgrades and make them much stronger. I haven't committed to that plan yet though.