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Redwin

19
Posts
A member registered Sep 21, 2025 · View creator page →

Creator of

Recent community posts

We like to indulge in the retro vibes! Thank you for giving it a try! :D

I know, right?
We appreciate the kind comments! We gave it our best! We are interested in polishing the game further in the near future, so please do watch the space. :D

Thank you for leaving feedback! :D The mini-map was one of the planned features that didn't make it in time, sadly. And we agree - these horses, despite being menaces, need to allow for a breather!

Thanks for the review! Depending on the RNG and the scenario, I realise the difficulty can be more frustrating than fun, and it's something I want to address in the future update! (The update in the works has made the map easier to navigate, the vehicle a bit better to handle in a wall-pin, and the camera is more zoomed out to allow for better navigation!) Glad you enjoyed it! :D

Got through my shift and retained my job! The art style is fun and I like the various characters with their unique personalities as well!

Just a little bug hunting if you're interested!
- I got a bug with the reaping game screen, which wouldn't open after returning from a location, and I almost missed the round (right-clicking the icon worked somehow?)
- You can move the window out to the top high enough to hide the top bar, which prevents it from being moved again or closed.

Great job!

I do see the vision of repeated shorter runs serving as a tutorial. With a few tweaks, it will be golden! There's still a lot of QoL to appreciate.

hell yeah 😎

Thanks for playing! We really appreciate that you've enjoyed the narrative aspect of it! :D

Hi! We've been sloppy on sorting out the UI scaling, and the GMTK version is basically only working on 1920x1080, so some browsers and other resolutions will have UI like on the screen! (If you can share what browser and screen size you have used, it would be great!) We already have a version that is windowed and works on all 16:9 displays, but we cannot update it here for a while.

Yes, our friend lent his voice to our little project! His name is Jonas Gawe (check him out! https://bsky.app/profile/jttg.bsky.social) , and he is a very much real human person! ;) 

We believed in our little driving mechanic, but we also see how much better it (and many other things!) could've been. There will be an update once the rating period ends!

Thank you for rating and giving your feedback! :D

Thank you! ^^ Driving experience would be something we would definitely polish further given more time, so we get that!

It happens! Great work nonetheless! :D

Beautiful art style and quite engaging with the constant attack/defend phases. It's a cool experience?

Quite satisfying and with lots of potential - it scratches an itch! It was confusing at first to lose so quickly, though! Well done!

Well designed! The presentation is very subtle and pleasant. It's an interesting idea to play with time and try to recall what was where or to strategically deplete the sides!

A lot of interesting play with trading your time/life. Art design is polished too! It's a shame that the soundtrack restarts each time a character levels up.

Reminds me of a CoD Zombies game mode! The objective is clear, and the difficulty ramps up nicely. Some design choices would make it a more pleasurable experience, for example: 
- Improve how the text is displayed, yellow text on yellow backgrounds and assets gets easily lost;
- Tune down the volume or give audio options, the high-pitch sounds make it less enjoyable for after so many repeats

Otherwise, I enjoyed it!

Great little fun game loop! The wind-up helpers were a fun addition - it's nice to see alternative interactions with the core grabbing mechanic! 

The game concept is solid! The visuals are nice and detailed, and the gameplay is a good foundation. With some tweaks, the boss fight cycle could be less tedious or more interesting to make up for the loss of abilities! Great job!

Aesthetically pleasing, short and satisfying, it has the potential to grow into a bigger game