Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

redtopper

16
Posts
2
Followers
A member registered Jun 19, 2025 · View creator page →

Creator of

Recent community posts

Ah, thanks for playing! Yeah, audio was a shame... It'll still work on the downloads for Windows/Linux, but I really think it was some export bug on Linux specifically. We didn't use anything particularly special for audio nor did we select anything other than defaults (at least, I didn't find a "Disable all audio for export" HTML5 option after taking a second look haha). At least the visual effects I tried to add for the audio make up slightly for it!

Even though I went through eternal suffering during the ending sequence due to the difficulty, I still enjoyed the game. I liked the art style a lot and it was a good challenge. 

Really liked the graphical overlay for the steam goggles mechanic. I also appreciated the locks having different shapes for anyone who is colorblind.  Was able to get to the end and defeat the boss! Thanks for the submission, had fun!

Interesting mechanic to get the key to the final door! Nice short game.

Thanks for playing! As for the controls, yeah, it's a little clunky. It's a "tank drive" where A and D are rotation rather than strafing.

We originally wanted to make some enemies hide when not in light at all, so slowly turning around was going to be a game mechanic (and I didn't want to limit to just mouse controls). We didn't get around to that so you end up with the odd controls and no game mechanics that use it, unfortunately.

I had a lot of fun making the main menu though! It was my attempt at incorporating the UI into the world.

Fun game. It was terrifying at times. Good use of audio. Graphics could use some refinement. Overall fun! Just a note, the "Wildcards Used" seems to be N/A, but it looks like you got them all! (generator explosion, rating, and the UI was a part of the world)

Great submission! Reminds me a lot of Papers Please. Unfortunately I did not make the cut for a full time position but was really fun otherwise! I liked the art and scanner mechanics.

Hmm, I tried to figure out the controls given the screenshot but couldn't seem to figure it out. The ore was flickering pretty hard until I resized my viewport to be the exact size that the game was presumably set to in the editor. I was able to fire off a few bullets though!

Fit the theme very well! I was able to find all the stuff in the artwork. Took me a while to figure out you needed to click on the crumpled ball to see the prompt again, though.

The game was pretty addictive! I couldn't stop fishing until I caught all of the varieties of fish.

Very enjoyable game. Had to download the Linux binary because the cursor kept going out of the window. Incredible amount of content packed into the game for such a short jam. The dance and sounds the friends would make when you rescued them was super funny. Great entry!

Good first submission, thought the description was cute too!

This one was very original and fit the theme super well. I do wish the game had checkpoints, it was a bit frustrating sometimes to get totally reset to the beginning after getting caught. I loved the mini tutorial at the beginning though, big points for that!

I liked how you leaned into the "immersive" wildcard by making the UI the puzzle!

Loved the game! As already mentioned had a bit of trouble knowing I needed to dig, but was able to figure it out from the games description page. Once I got the hang of it I was able to beat it.

Thanks! I'm not quite sure why the HTML5 export lost audio unfortunately. I might have misconfigured something on export (I did it from Linux) or just hit a bug and didn't have time to figure it out. But thanks for playing, we had fun making it!