Thank you, it works!
RedSpaceCrafter
Creator of
Recent community posts
Here are the logs, as it seems it is actually a Vulkan issue. Besides the crash the game ran with surprisingly high fps
Godot Engine v4.4.1.stable.custom_build.49a5bc7b6 (2025-03-25 23:11:16 UTC) - https://godotengine.org
Vulkan 1.2.318 - Forward+ - Using Device #0: Intel - Intel(R) HD Graphics 4600 (HSW GT2)
ERROR: Condition "err != OK" is true.
at: _initialize_cache (servers/rendering/renderer_rd/shader_rd.cpp:823)
ERROR: Condition "err != OK" is true.
at: _initialize_cache (servers/rendering/renderer_rd/shader_rd.cpp:813)
ERROR: Condition "err != OK" is true.
at: _initialize_cache (servers/rendering/renderer_rd/shader_rd.cpp:813)
ERROR: Condition "err != OK" is true.
at: _initialize_cache (servers/rendering/renderer_rd/shader_rd.cpp:823)
Added mission "Lift-off"
Added mission "Refuel"
Added mission "Reach Orbit"
Planet data for res://bodies/junkyard/junkyard_high.tres generated in 1.5s
Planet data for res://bodies/junkyard/junkyard_low.tres generated in 0.2s
Hosting on 127.0.0.1:56195
Server started
World started at 2025-10-14 20:39:52.944
Peer 1 connected
Local player 1 started as Boromir
Creating an NPC vehicle Hub
Creating an NPC vehicle Unidentified Ship
Unidentified Ship status set to CREATING
Unidentified Ship delegated control to OrbitFollower
Spawned Hub
Unidentified Ship status set to CREATED
Spawned Unidentified Ship
Creating a vehicle for player Boromir
Venture M-245 status set to CREATING
Venture M-245 status set to CREATED
Spawned Venture M-245
Boarded Venture M-245
Observing Venture M-245
TOGGLE device ENGINE: { &"index": 0, &"enabled": false }
THROTTLE device ENGINE: { &"index": 0, &"throttle": 0.0 }
TOGGLE device OAS: { &"index": 0, &"enabled": false }
Mission "Lift-off" started
Mission "Lift-off" - objective "Camera controls" added
Instantiated interior for Venture M-245
View mode changed to EXTERNAL
Mission "Lift-off" - objective "Camera controls" completed
Mission "Lift-off" - objective "Engine controls" added
TOGGLE device ENGINE: { &"index": 0, &"enabled": false }
View mode changed to INTERNAL
View mode changed to EXTERNAL
View mode changed to INTERNAL
Mission "Lift-off" - objective "Engine controls" completed
Mission "Lift-off" - objective "Altitude and velocity indicators" added
Mission "Lift-off" - objective "Altitude and velocity indicators" completed
Mission "Lift-off" - objective "Lift-off" added
TOGGLE device ENGINE: { &"enabled": true, &"index": 0 }
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2439)
ERROR: VK_EXT_device_fault not available.
at: on_device_lost (drivers/vulkan/rendering_device_driver_vulkan.cpp:5531)
ERROR: Vulkan device was lost.
at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2653)
execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2653)
Hey! Thank you very much for your feedback. I don’t know if I will continue the game afer the jam, but if so, I will look into the things you mentioned and try to make the game more accessable.
For now, here is a short explaination: You only have 3 inventory slots. That’s why you couldn’t pick up the stone at first. You can’t really tell yet how many slots you have, only by scrolling and selecting items. The boat is only there to send off your disk and to return food. I just needed to stop the player from going with the boat somehow, so you just get teleported back after some time. The stones are there to bet put in the hopper of the light. If you climb up the ladder and walk around the light, you can see it. The lever is only there for making the light rotate. I probably should have made that clearer. Afer you turn on the light, you can go to the wood platform with the 2 lanterns and look around and take photos with the camera if you see something happening.
If you have any more questions, feel free to ask. And thank you very much for playing and giving feedback!






