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redslimefox

3
Posts
A member registered Jun 07, 2020

Recent community posts

Very rough around the edges, but pretty exciting you're attempting it again. Might want a better PR take on the AI issue, as most people lack reading comprehension and just go, AI BAD. Try not to get discouraged by it. I feel like the AI route is the best way of truly blending the art without breaking the dev budget, and a plus if its ethical. I still have an early edition of BS that I go back to now and  then. Definitely a defining game in the genre. Best of luck on this project.


had a really good time making this puppo.
try to lift his curse without being eaten.

hitting even baseline damage zone is too rough and quickly became uninterested. i recommend making the damage zone fairly cheap up to 1/4 to 1/3 the size of the circle. then, allow increase of the critical zone, introductions of new critical zone, a possible non centered bonus zone, ect
start with a much lower 'cursor' speed as well. its way too fast starting out and should be able to be upgraded. maybe an unlockable power up to slow time later on for specific hits?
combos also made no sense as I got 2 hit combos off one press. may be a bug there.

regardless, very cool concept, could be hella polished, but as it is a bit slow, uninteresting, frustrating, and not quite fun -yet-
6/10