Thanks for your feedback :)
RedMagicBlue
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Thanks for your feedback Turbostoner, much appreciated. Happy to hear you enjoyed playing :-)
These 9 retro games were inspired by the jam theme Invincible and examine that idea in a philosophical and metaphorical way. Instead of showing only unbeatable heroes or enemies, each game reflects forms of “invincibility” through systems, probability, endurance, difficulty, or human limitation. In some games, the opponent feels almost impossible to defeat; in others, the real invincible force is time, mathematics, growing complexity, or the certainty of making mistakes eventually. Even when victory is possible, it is never guaranteed forever. Together, the collection reinterprets invincible not as absolute immortality, but as the power of forces that constantly challenge, outlast, or overpower the player.
Thanks for your feedback, much apprecited :-)
These 9 retro games were inspired by the jam theme Invincible and examine that idea in a philosophical and metaphorical way. Instead of showing only unbeatable heroes or enemies, each game reflects forms of “invincibility” through systems, probability, endurance, difficulty, or human limitation. In some games, the opponent feels almost impossible to defeat; in others, the real invincible force is time, mathematics, growing complexity, or the certainty of making mistakes eventually. Even when victory is possible, it is never guaranteed forever. Together, the collection reinterprets invincible not as absolute immortality, but as the power of forces that constantly challenge, outlast, or overpower the player.
Thank you very much for your feedback :-) The goal is to capture the black antimatter particles to uncover the coloured diamonds which will unlock the portals. The red cubes are to control the diamonds, so if you shoot all the red cubes, the diamonds will fall down straight without being rebounded. The blue boxes instead are just to make it easier to learn how to control the automatic cursor, especially if you are playing on mobile with activated motion sensors that will allow you to turn the camera by moving your body like in Virtual Reality.
Hi, thank you very much for your feedback, much appreciated! Happy to hear you were able to resolve the riddle. :-)
Our main goal was to create a peaceful responsive Zen shooter, in order to fulfill the cliche motto of the Games Jam, that runs on all devices using only the same code of line. In future, we would be happy to extend the game to a full open world platform shooter using the same gameplay mechanism but adding also some Sci-Fi story and playing around with diverse gravity models. Right now the game is using the gravity of the moon. So for the full project it might interesting to use the gravities of other planets. In any case, happy to hear you enjoyed the idea of the Gameplay, including graphics and sound. :-)
Thank you very much for your feedback :-) I will try to shoot a Let’s Play in order to show the Gameplay. In the meantime, the goal of the game is to capture (shoot) the black matter (the black balls) by pointing the cursor for a certain time on it, in order to unlock “diamonds” which will open the portals.




