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Redglyph

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A member registered 14 days ago · View creator page →

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the look if good, FX are fine. the feel and the combo chaining works well for this type of game.

I finished it in 8 minutes or so.

any chance we could even have a top-down camera? or maybe have a follow-camera. the extra actions needed to refocus the camera are overhead that might cheapen an otherwise action packed experience. maybe this works better with a gamepad, but even dark souls had some sort of follow camera to aid in visualization.

also, camera related: you have the freedom to make the whole thing a top-down or DKS-like camera. I would go for full camera freedom but with smarter follow algorithm.

for the Execute animation, I would also change the camera from bottom view to a tweened camera movement (a zoom in, not instant) and showcase both the player and the enemies in the vicinity. gameplay should not stop, but it should be slowed down while the animation playing (sort of like Fallout's selection of where to hit or Red Ded Redemption's Dead Eye. The effect will be a lot better because you're not showing like you're stopping the world around you, rather you're faster than them.

Question: i see we're collecting XP. What do i do with it? a simple, minimal upgrade tree would have added a full plane for players to explore.

Good job directing the agents with your vision, otherwise.

i tried something with the bots legs with this latest update. lemme know how you think it looks like, should you try it out.

ah, I see. that's a browser limitation. you can also crouch with C. I will add an option in the next updat to have this either "hold to crouch" or "toggle to crouch". thanks for this feedback.

tried your game but the mouse thing is killing me.

in web builds the browser drops the pointer lock on its own (Esc, a tab switch, a click outside the itch frame) and only grants it again during a real click.

i fixed this by checking Input.mouse_mode every frame, pause when it's no longer MOUSE_MODE_CAPTURED, and set Input.mouse_mode = Input.MOUSE_MODE_CAPTURED only inside a click handler (the RESUME button, or a left-click in _unhandled_input), never from _ready or _process

hope this helps

Thank you for your feedback. Yes, I know it's hard. It was supposed to be hard, but not THIS hard. I barely finished it myself on normal last night.

I'm thinking of working a bit more on the AI to make it not rush things.

And as for animations, it's a prototype. I did not invest that much into animations, i just wanted to have something functional. But point taken, if this project gets more interest, I shall start looking for better models for the bots, instead of what they have now.

thank you for the feedback. i tried repro-ing the bug you said you got, but i could not repro it. could you give me more details, step by step, please?

as for difficulty and spawn rush, yes, that's a problem with the AI now. I will have to fix it since it's not a good user experience.

I'm on Chrome, but on MacOS and holding Ctrl (external keyboard) doesn't seem to trigger the issue you described.

While cozy, I think I went the wrong way and unlocked aegean, instead of the middle territory. I've had a hard time figuring out how to make money. Especially since the bank loans cannot guarantee a heavy-duty truck. This is something tycoon games (and i think this one's a lite tycoon game) allow the player to do: borrow, with interest to expand and scale early. Otherwise, you just sit and watch trucks doing their thing and cannot scale. The graphic style is nice and the music cozy. Work a little on the economics of it, and you might find someone interested in this.