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Reddog_Modding

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A member registered Nov 26, 2023 · View creator page →

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Why you should add the mod as a dependency rather than just use the shed in the map? There's a few reasons (and these aren't specifically for you, just the way it's "done" afaik).

  • If the mod's a dependency, then if it gets updated for a fix or something then the players get the update rather than you then having to update the map to make the same change.
  • If it's a dependency you don't need to faff around worrying about crediting and remembering who's objects you used
  • It reduces the size of the map
  • It means that the original mod author gets new downloads on modhub.

I'm glad you've found a resolution. I have been stumped by what was happening, I did wonder whether you had enough RAM for a 4x map.

(1 edit)

Hi Original Wonko,
If you want to use my grain sheds you're free to do so, as long as they're included as a required mod and not directly incorporated into the map. Just add them as placeables and you'll be fine. 

Good luck with the map, look forward to seeing it when it's finished.

OK, the only time I've seen errors regarding missing sugar beet textures has been with a mod. Can you post your entire logfile?

Sorry to hear that. Presumably you're using the required mods? Is there anything in the logfile?

I'm sorry to say I'm completely out of my depth here. I was half expecting you to say you were playing with 1 or 2 GB RAM but clearly 8GB should be enough. Can you ping me a link to your full log file? Use something like pastebin and copy the full thing?

That doesn't look good. What sort of spec machine are you running this on?

Hi, there's nothing in the map that would be touching vehicle specialisations, this looks like a mod conflict of some description.

Thanks, I don't suppose you've found where they ARE spawning have you? :D

FS22 Fen Edge community · Created a new topic Feedback

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FS22 Fen Edge community · Created a new topic Bug Reports

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