Looking forward to the re-vamp! ;) I need some vampires that can claw, bite and lunge at my player for my fantasy bounty hunting game.
redantgames
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Wow, beyond impressive. You definitely have a full set of player animations for almost any set of world interactions a developer might want to put in their game. Only things missing would be going up/down stairs (ala Castlevania style), sword upward stab, running bodycheck (but your existing dash could be considered the same idea). Love the attention to detail and all the little variants. Puts your asset on the upper shelf. This is a bit short for my current project (my player char is about 45px), but I'll add this to my library for other games I think. May consider commissioning you for my current game's main character. Lots of class and weapon variations for a side-scrolling RPG game.
I've been struggling with this asset a bit. Really nice enemy, but I wanted to separate the skull from the flames to add some GPU effects on the flame layer to give it that dynamic pop in my game. Thats where most of my trouble comes in. The number of frames and which frames are in each folder for animation don't match. Further the frame sizes of your skull with flames doesn't match the frames without. This make aligning the sprite frames with my game object very difficult as I have to correct for each set of frames. Doesn't make for good frame animation! I think your asset needs a redo with all matching frame sizes if it's to work as a game sprite. Very well done, just not very well sliced and organized in the folders.