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Red Owl Games

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A member registered Aug 29, 2018 · View creator page →

Creator of

Recent community posts

<3

Thank you for playing!! :D

Yay! :D Thanks for playing! :)

I'm afraid it's not in the cards :s

This would require a Mac development set-up and a significant amount of time, and I have neither in the foreseeable future. :)

I've responded to your other query via e-mail! :)

Loved it!


Thanks! :)

Ahh thanks! <3 Thanks for playing! :)

Thank you! :) Thanks for playing!

Additionally, thanks for the compliment about the looks of the game! :)

Ah sorry maybe I posted stuff that was a little too obvious!

This is the first time I've heard of this issue, so there's not really a solution. But downloading the game should definitely circumvent the problem!

Hopefully noone else runs into this. It could be something in the new Windows 11 that doesn't mesh well with the game somehow.

Just to confirm: the buildings are loaded in right? There is no blue background and that you're just standing in the void? Does clicking the mute or language button in the top-right corner do anything?

In any case, I would definitely recommend downloading the game and saving yourself any possible frustration about trying different things to get this to work in the browser!

If more people have this same problem, I can look into reproducing it and finding a definitive fix.

Thanks for reporting the problem! Hope the game runs smoothly when downloaded and you enjoy it! :)

(1 edit)

Hi! That's strange! Are you playing in a browser or have you downloaded the game? What browser or what OS are you playing on?

It sounds like the game is out of focus (if you're playing in a browser), clicking on the game should bring focus back and allow you to move around and talk.

Depending on what you played, can you try playing via browser or downloading the game and see if you experience the same problem?

Let me know if you were able to play using these pointers or not! :)

Thanks! :) Thank you for playing!

Thank you for your kind words! (and for playing and recording!) Good to hear the game brought back good memories. :)

I'm not saying anything will happen in the near future regarding new games, but I'm also not completely ruling it out!

In any case, comments like this are really motivating.

Thank you!

Thank you very much for playing the game! It's great to see comments like this, it's really motivating! Thank you for playing! :)

Haha! Glad you noticed and liked it! :) Thanks for playing!

Wow! Great to hear that you got such a good experience out of the game! Thank you for playing! :)

Thank you! It's great to hear you like it! :)

Hey! Thanks for asking! There are no specific 'special effect' scenes that are overly bright and/or flashing. However, the transitions between different scenes (e.g. between the menu and the game itself or between different scenes in the game) are quite abrupt. I don't know if this will be a problem for your friend. (I hope it won't be)

Thanks for playing and good to hear you're enjoying the game! :)

Thank you for playing! :) It's very gratifying to hear that people still enjoy the game and experience something when playing it :)

Thank you for your comment! :) Hope you had fun playing the game :)

Thank you! :)

Thank you for playing! :)

Thanks for playing! :)

Thank you very much for playing the game and posting a let's play! :D

I was *not* prepared for the musical adventure you turned this into but it was very enjoyable to watch! Had some laugh-out-loud moments as well. :D

"this game is absolutely delightful" *proceeds to walk into wall*

Thanks for playing! :)

Thank you for playing it! :) Good to hear you enjoyed it.

Thank you very much for playing!

Really cool that you make your own stuffed animals! I especially like the piggies made of different materials. Though I'm obliged to say I like the owls as well. :P

Thanks!

Ah that's great! I am planning to make more games, keep an eye out for them! :)

Good point! Thanks for playing! I hope it didn't spoil your experience too much.

Thank you for your kind words! :)

This has (most likely) now been fixed. Thanks again for reporting this issue. :)

Liked a video. :p Thanks for playing and creating the video! :)

Thanks! :)

(1 edit)

Ah okay! Thanks for the information. :) I'll post a reply here when we've found that bug. >:)

Oh no! I'm sorry! Thanks for reporting this. If it's not too much trouble, can you send me some information about your browser and what kind of computer/mac you're playing on? (Like, what model is it) I have a contact form on my website: https://www.redowlgames.nl/contact/ (the e-mailaddress is optional)(I'm a bit wary about dropping e-mail addresses out in the open)

Also, if you send the lion/turtle/owl levels you had when the game crashed, I can reset the game to that point for you. If you want.

We're going to look into what caused this issue and I'll post an update when we've found it.

Thank you! :)

Thank you so much for playing! It was absolutely brilliant to watch you play the game!

It's up! Have fun! :)

Hi! Thanks for asking this. We are going to build for windows. After testing whether it works as intended, we will upload it here. :) We expect to upload this windows build today.

Yes! Rock and roll. (damn you actually missed an opportunity to  have rock 'n roll music... but I guess it wouldn't have been as good as the opera we're treated to now)

Alright. What I like about this game:

- the art and animations (really nicely done! The only improvement I see is that the keyboard letters are a bit too hightech to fit in)

- even though the gist of the game is its gameplay, there is still the story that also gets wrapped up with an ending screen after you've defeated the boss

- the complete combat system (both the rolling to engage and the keyboard letters within a certain timeframe) feels innovative, and I especially like it because the choice was made to make it like it is now instead of going for more standard alternatives such as 'press button to attack/shoot' and take enemies out that way. You have to look for a clear path where you can roll.

- that there is both music and soundeffects. Really adds to the game as a whole.

- the scoring + health system is nice because it is much easier to complete the game (because you get health refills) but it is still worth to try to not get hit when going for a high score

- small details (such as the fact that igor is brought into the screen by two hands) (btw, hands that place severed hands? That's severely disturbing. I don't use severed hands to look for keys. ... ... Well anyway.)

What I like a little less:

- you get hit quite easily when enemies come from below, even when it seems you're still in the clear.

- when exiting a successful fight, it's possible to immediately get hit by another enemy. Although this means you try to split enemies up and don't just roll into a group, it can feel a bit cheap.

All in all it's a really nice, complete little game. A winner for me!

... Can you believe I forgot to record my score a second time. It was somewhere in the 6000's though, I guess I was too embarrassed to remember it.