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The Power of Pride Bundle 2026 — $10 PWYC Edition
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recursiveacronym

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A member registered Aug 04, 2019 · View creator page →

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Super fun; the gameplay is super nice and it was so satisfying piecing together all the different clues scattered about. Plus, the clues painted a picture of the family and the world beyond what was strictly necessary for the puzzle, which really added to the overall creepy but close-knit atmosphere, which made it all the more compelling.

I had to check the description for the WASD controls, but once I found them (and figured out to use my mouse to control the camera), everything was pretty clear; the in-game tooltips were extremely helpful from there. The atmosphere of the game was good; the audio in particular was very good at cultivating the atmosphere of the game, and the different aspects while spinning felt well-paced to keep you on your toes. Nice job!

This game is so incredibly stylish! Every aspect of the package, from the visuals to the fonts to the art, is extremely well-put together, and you know it just from the two different poses on the main menu screen. The gameplay loop is also super clear and engaging. I figured out very quickly that I personally pretty much never wanted to use the Charged Tornado punch, because I found it very hard to control the ricochet afterwards, so pretty much only ever used the regular movement, which was a bit of a shame because the Charged Tornado punch was really satisfying to do. It was only on my third go-around did I see the loading screen hint that the charge would cancel your momentum, because (and this is a weird note) the loading screen loaded too fast previously for me to fully read that. It didn't kill it all the way, as far as I could tell (which may be user misunderstanding, because I still didn't entirely get to read the loading screen. There was another one about the text too I wish I could have read?), but it did make the gameplay a bit more active and give me a reason to try the charge punch again, which was super fun.

This game was really cool; I love incremental games! The theme worked well well here; and the polygonal rodents were both (1) adorable and (2) very well-suited to the atmosphere of the game. I pretty much always ended up recruiting rodents over upgrading my wheel, because it was much more satisfying seeing them pop up on the floor, and their effect was clear in the EPS; I never got a great sense of what the wheel upgrades did, either visually or from a numbers perspective, so I mostly skipped those. The TV monitor announcements were a super fun touch too; great way to inject some story and entertainment into what can be a very repetitive gameplay loop.