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Re:College

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A member registered Oct 11, 2018 · View creator page →

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Hello LavaPower

Thank you for writing this topic. As I am the only developer of this game, with limited resources, I couldn't release any character pack on my own. Kindly take a look at the How to create Character Pack topic to create your own character pack. As our player base grows, I believe more original (or not) character pack will be posted to our Discord.

(4 edits)

Currently Re:College only support one event - Waiter event*. More events will be added as the game development continues.

Waiter Event: 1 in 10 chances of being served by a classmate of yours when you have you meal or drink at Restaurant or Bar.

How to create a custom event

In this topic, I will briefly explain the source code (not really code but ..) for the build-in waiter event ("Eat with me").

Custom events (and build in ones) are located at `mods/events`. It is of .vnm file type. Stands of "Visual Novel Mod".

Open it up with a plain text editing program (I use Notepad++). You will see that the build-in event is a very small file.

event_waiter;eat_with_me
eat_with_me_text;Eat with me
eat_with_me_requirement_stat_npc_friendship;10
eat_with_me_success_image;Wait
eat_with_me_success_image_nsfw;False

The first line of code, tell the game that we want to add a new event to the `event_waiter` event. It then say that this new event is base on `eat_with_me` tag.

Now that we defined the new event tag, we can write supported tag to make our event a reality. Tag is formatted as [your_event_tag]_[option].

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Below I list down the currently supported option - of which some is required (bold).

_text: The text to be displayed when user are given a list of events to choose

_requirement_stat_[stat]: The requirement required from the user stats for the event to be successful

_requirement_stat_npc_[npc_stat]: The requirement required from the NPC stats for the event to be successful

_success_image: The image to be displayed if the requirement are met

_success_image_nsfw: Does the image contains nsfw stuff - default is False.

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Congrats! Your custom event is almost done! You just have to define what the NPC will say when the event is successful or unsuccessful. It is defined in the personality pack. To make things easy, you only need to define for the default personality pack - lively. You can of course choose to define for other fan-made personality pack. In case you opt not to, the default one will be used if the fan-made personality pack does not contains one.

The personality tags are as followed:

<msg>: Say when the event is successful

<fail_msg>: Say when the event is unsuccessful

<money_msg> Say when the NPC ask for payment

<fail_money> Say when the user choose not to pay

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Character pack is not personality pack. Character pack only define the images Re:College display. Personalities pack define how the NPCs interact with the player.

Character pack is the easiest to compared to custom events and personalities.

  1. Create a folder in `game/characters/female`
  2. Give a unique name to the folder (recommended naming convention is [your_name]_[character_pack_name])
  3. Drop all the images you want to the new folder
  4. Give it tags so that Re:College can detect the most suitable picture to display in-game
  5. If image have multiple suitable tags, separate it with a space

Commonly used tags: Profile, School, Wait

Profile (at least one required): Used when talking to player at any location

School: If available, this image will be shown when player is at school - need to be included with Profile (eg. "Profile School")

Wait: If available, this image will be shown when player is at restaurant or bar