Hi Shiko, thanks a lot for the kind words and for reaching out!
I'm open to a conversation. Could you tell me a bit more about how you'd see it working? – Which games have you published so far? – What kind of support do you usually offer (funding, localization, marketing in Asia, platform release)? – What does a typical deal look like (revenue share, regions, duration)?
For context: the game is now built up to day 28 of ~36, and I'm currently talking to publishers about funding a professional voice cast and a Steam release.
Best, Sergey
