This could be a bug, but remember, the upgraded office costs 100k per month. You have to make sure you can afford it. If you only have a single employee, you don’t necessarily need to upgrade the office. It’s not going to give you any buffs; it’s just going to have more spaces so you can hire more employees.
Rebellium
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The hardware skill is from an older build of the game. It was an experimental part of the game where it was used to build hardware components such as CPUs and other chips. Unfortunately, that part of the game wasn’t completed and did not make it into version 0.1.x. I guess I forgot to remove it.
You don’t necessarily need these skills when selecting features in the feature area. However, if your team lacks sufficient skills to develop a feature, there will be a development time penalty. So, it’s advisable to have team members with relevant skills by hiring employees who possess them. But keep in mind that it’s not mandatory.
Regarding your other suggestions, they are mostly under development, and it will take some time before they are implemented in the game. I appreciate your patience, and in the meantime, why not follow us to receive updates when newer versions are released?
I would estimate that the logic side of the game comprises approximately 3,000 lines of code, while the supporting user interface (UI) accounts for 5,000 lines of code. However, this doesn’t fully capture the entire picture. The complexity of the code varies across different parts of the game. Leveraging web technologies likely saved me around 10,000 lines, and using Svelte, in particular, shaved off another 5,000 lines. Ultimately, the heavy lifting is handled by web browsers and Svelte.
The game does not use any game engines. It’s purely coded using web technologies and is essentially a website. It uses Svelte + Typescript for the web version, which is later converted to Windows using Tauri. The primary reason for coding it from scratch was that traditional game engines are not ideally suited for games that are predominantly User Interfaces.
Hello ImaginiJM, I just checked: if a game doesn’t generate sales for 4 months, it’s automatically discontinued. However, sometimes the graph appears close to zero sales, and hovering over it reveals the actual value for that month. If the graph consistently shows zero sales for at least 4 months or more, but the game is still sold, it’s likely a bug. I will look into it. Thank you for testing it!
- Publishers keep games on the market for approximately three months, even if they aren’t generating any sales.
- When a platform is discontinued, game developers can continue creating games for it. Historically, consoles have received new games even after being discontinued for approximately a year. However, you are correct—it’s unusual to see a console that’s discontinued still being an option for game development. Perhaps in future updates, we might remove them or at least indicate that they have been discontinued.
- Certainly! We will introduce more competition. In each version, I adjust the difficulty to strike a balance—some players find it quite easy to make money, while others find it challenging.
I’m glad to hear that you enjoyed it! Admittedly, it’s not the most performant version. I made some changes to overcome a browser limitation where performance is throttled for battery optimization. However, in doing so, the game now runs several processes simultaneously, which significantly impacts computer performance. My next focus will be on optimization.
Regarding suggestions or ideas to enhance the game, I absolutely love it when players contribute! If you have any thoughts, please feel free to share them. I’ll prioritize creating marketing mechanics.
As for self-publishing on consoles, I checked, and unfortunately, if the platform only supports cartridge games, self-publishing isn’t an option. This particular aspect of the game dates back to an earlier version I created ages ago. I agree that the publishing mechanics need an update, and I’ll prioritize working on that.
Hello! Thank you for your question. The sales of a game are fundamentally tied to the number of console units sold, as each game requires a console to be played. The maximum sales are theoretically capped at the total number of consoles. However, there’s a slight possibility for sales to exceed this limit if owners purchase replacement copies for lost or damaged ones, but such instances are relatively rare.
Hello! Thank you for your suggestions. We appreciate your interest in our game. We're working on an Android version, but it'll be released after the desktop version. More character customization and company acquisitions are in our plans, though we can't provide a specific release date yet. Follow for updates and improvements!
Hello,
Thank you for your valuable feedback and suggestions. We appreciate your dedication to helping us improve the game. I want to assure you that Points 1 to 6 are already on our to-do list, and we're actively working on implementing these features to enhance your gaming experience.
Regarding Point 7, we understand the frustration you've been experiencing. We apologize for any inconvenience this has caused you. To address this problem effectively, we need your assistance.
Unfortunately, identifying the root cause of this bug can be challenging without specific data and save files. To help us pinpoint the issue, we kindly request that you export the problematic save file. Here are the steps to do it:
- Go to the main menu.
- Navigate to the load game panel.
- Select the save file that's causing the problem.
- Choose the option to export the save file.
- Send the exported save file to this email address: [ahmad.alaa.rebellium@gmail.com].
Your contribution in sharing the save file will greatly assist us in diagnosing and resolving this issue. We are actively working on improving our bug reporting system, but for now, this method will help us get closer to a solution.