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Rebel Android

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A member registered Aug 10, 2016 · View creator page →

Creator of

Recent community posts

Thanks Runstop73. This old digital heart warms up hearing you enjoyed it!

Thanks Hayesmaker, really appreciated!

Hi. Want to try this, but is there any reason this needs admin access? Is it possible to get a "zip" version that I can install manually?

Thanks for the kind comments!

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Awesome! I added it as a download!

Thank you, that takes a load off my shoulders :) Hope you enjoy it!

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Hi! Only Classic, or any other file as well? Thank you for reporting. I updated the d64, hopefully it works better. Please confirm if you have the time.

Files updated: Fixed a bug in Bruce Classic where lives suddenly went to 0. Fixed a bug in ROF+ where game froze if button hit in demo mode.

I kind of missed this post. Yes, I used Tiled to create the maps.

Hi Marcel,

Sounds like a good idea! Permission granted


I'd love to play it, give me a heads up when it's ready :)

Cheers,

dmx

Hi Marc! Thank you for your kind comments. Yes, indeed - in my opinion it's the gameplay that makes the game Bruce. Any tampering would be disrespectful. :)

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All characters can have CPU or joystick 1-4, but Bruce can of course not be CPU controlled. Ignore that, and it could be classified as simply laziness on my part. :)

We're happy you like it :)

You and me both!

Thank you for the nice review!

Thank you! Yes, that's true, there is one difference: In the original game, Yamo and the Ninja just waited for Bruce if he was above them. In this one, I opted to let them roam free, increasing the chances that they'll respawn near him.

Thank you for the feedback. I didn't want to mess with the sprites or the characters' modus operandi, which is why there's no splats. The continue option is really for up and coming gamers, not hardcore old-timers. :)

That's lovely to hear, JJ - we're really happy that you enjoyed the game! Good luck in becoming a game designer - and maybe you'll even do some C64 games as well. :)

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Hi - DM me about this. Cheers!

Thanks. There are no plans for further development. Do you have a proposal? :)

Nice little wintery stroll. Thanks for making this :)

Thanks, that was pretty entertaining :)

Hi petruza, we loved it too on the C64 :) - We used Lua for the game logic, SDL 2 for input, rendering and audio, and a custom engine to bind it all together. Maps were done using Tiled.