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dmx

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A member registered Aug 10, 2016 · View creator page →

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Hi Marc! Thank you for your kind comments. Yes, indeed - in my opinion it's the gameplay that makes the game Bruce. Any tampering would be disrespectful. :)

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All characters can have CPU or joystick 1-4, but Bruce can of course not be CPU controlled. Ignore that, and it could be classified as simply laziness on my part. :)

We're happy you like it :)

You and me both!

Thank you for the nice review!

Thank you! Yes, that's true, there is one difference: In the original game, Yamo and the Ninja just waited for Bruce if he was above them. In this one, I opted to let them roam free, increasing the chances that they'll respawn near him.

Thank you for the feedback. I didn't want to mess with the sprites or the characters' modus operandi, which is why there's no splats. The continue option is really for up and coming gamers, not hardcore old-timers. :)

That's lovely to hear, JJ - we're really happy that you enjoyed the game! Good luck in becoming a game designer - and maybe you'll even do some C64 games as well. :)

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Hi - DM me about this. Cheers!

Thanks. There are no plans for further development. Do you have a proposal? :)

Nice little wintery stroll. Thanks for making this :)

Thanks, that was pretty entertaining :)

Hi petruza, we loved it too on the C64 :) - We used Lua for the game logic, SDL 2 for input, rendering and audio, and a custom engine to bind it all together. Maps were done using Tiled.