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Rebel Android

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A member registered Aug 10, 2016 · View creator page →

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Thanks. There are no plans for further development. Do you have a proposal? :)

Nice little wintery stroll. Thanks for making this :)

Thanks, that was pretty entertaining :)

Hi petruza, we loved it too on the C64 :) - We used Lua for the game logic, SDL 2 for input, rendering and audio, and a custom engine to bind it all together. Maps were done using Tiled.