Had a great time with this! The characters feel very deep and intriguing and the art is so pretty. So excited for the full version! :D
Some feedback I want to give since this is a demo and I know it's still a work in progress that can be adjusted:
1. The text feels a bit small. If it could be a bit larger and maybe moved down just a hair I think that would help for readability. Especially because the text overlays with some dark parts of the leaf art in the text box.
SPOILERS PAST HERE
2. In Bad End 2 it says "Iilya's backpack is on the floor." but the characters are outside so it would be better to describe it as the 'ground' not a floor.
3. Players can trigger the handholding scene and then ask about his family (tell me about them) and as long as you don't press "Bedridden" you will get the "You're comin home ending". This is fine, but in that 'coming home' ending he invites you to the house and there is no text that alludes to the conversation where he said you couldn't come over. It might be good to add a trigger to that ending of -if "tell me about them" has been clicked add x dialogue-. Something like what you have in Bad End 2 where the character thinks "Oh I guess he changed his mind about me coming over"
If those are things you already are adjusting then ignore me haha
Really awesome job!
RebaMedia
Recent community posts
You might have already gotten this, but basically the map has something in it's layout that doesn't match with the layout you've seen as you walked around. Check the bottom right of the map.
(full SPOILER answer)
The bottom right of the map shows a long corridor-like space in the basement in the room with the closet (below the laundry room). If you go in that corner and interact with it, you will be told there's a vent that is screwed into the wall. You need the screwdriver to open it and get in.
Day 1 was really well done! Great writing and art and I love the use of the kinetic text. Very excited for Day 2 when that releases~ I know exactly what route I wanna start on when it does haha
Take care of yourselves though! Health comes first!
(slight Day 1 spoilers)
I was wondering if there is a purpose to the quiz at the beginning of the game? It didn't seem to affect anything in Day 1 (maybe it did and I missed it), but perhaps does in later days? It'd be cool to see it come back in the story, even just small stuff that doesn't affect the narrative, like the colour you pick being the colour for a non-visible object so you don't have to worry about making an asset (like a shirt you're wearing), or the "perfect date" being mentioned in a conversation.