This was fun to play and it doesn't get boring.
reaply
Creator of
Recent community posts
Thanks for playing!
I understand the frustration. The merchant is only supposed to show up with a 30% chance, but apparently the way I had set the RNG, it seems higher than that. As any game in a jam, things didn't go as planned and the ending cinematic had to be cut short due to some bugs with timers that would skip cinematics and even in this version played through the text. I apologize for the experience not being as great as I had planned, but I hope in the near future as I address these problems I could get your experienced opinion again :).
https://reaply.itch.io/turkey-cave-and-the-fist
This was made to be a simple interactive game. You can just tap to play.
Hello fellow Devs,
First of all, I wish you all good luck and congratulations for submitting an entry into the game jam. I have been wanting to for years, but usually life gets in the way with the family, and I let go. This year, I started with 4 days remaining while in a hotel in a state three hours ahead timezone wise, doing intense learning and training for work. I used my hotel nights until midnight or beyond to work on my entry. I even worked on it at the airport and while flying. I also worked on it from 10pm to 7am, missing out the ability to sleep next to my wife and daughter, until this morning to finish 3 core pieces of logic and art. It's been a tough time but I tried my best this year to get something finished. I didn't have enough time to do the animations that I wanted and I had to remove most of the ending cutscene due to bugs with timers. I truly hope that whoever does play my entry can feel the passion that I did put in as a single developer finally submitting a game jam entry after years of not being able to commit.
Thank you everyone and I look forward to playing your games :) .


