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RealSimpleDev

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A member registered Mar 25, 2023 · View creator page →

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Hi, Unity programmer here. Would love to team up with some people on this jam. I have a couple ideas but more heads are better than one or however that saying goes

I've added you on Discord, I might be able to lend my programming skills

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Hey, I'm a programmer and part-time modeller and 2D artist (Primarly low-poly modelling and pixel-art) and would love to join. If you're on Discord feel free to contact me: realsimpledev

Honestly, that sounds like the kinda game I'd love to work on (I have way too many hours committing war crimes in Rimworld). If you're ever looking for an extra set of hands, let me know :)

I'm an experienced Unity C# Programmer (Don't let my only jam entries on here fool you, I lost the account I used during my uni course whoops) and I'm looking for somebody to work on some games with. I have plenty of ideas,  my only problem is I struggle with bringing the mass swarm of ideas together into one cohesive product.

If you have any art skills then that's a bonus but ultimately I have zero requirements. Even if you have zero experience, that's fine. I'm not one of the many corporations currently looking for multiple years of experience for an entry-level position.

Also, obligatory money talk. I am more than happy to revenue share with anyone who works on the project with an equal split if the game ends up reaching a point of viable release.

You can contact me on Discord: realsimpledev

Tried to play but seems to hit an error while loading

I have no words. Is everything ok at home Wunkus? In all seriousness though, despite not really understanding what the heck is going on, the second day still managed to make me laugh

Better than me at my own game lol. Most of my test runs ended at about 80-90 

Thank you, I figured I'd keep it simple to allow more adaptability for next two stages

Thank you, I'm glad you liked it. I actually capped the spawn rate to max out at 60 seconds

Yea as much as I wanted to add more gameplay to it I figured I'd be best off not going completely overboard since it's still gotta stay adaptable. And apologies for the rectangles, I may or may not have tried to come up with the most irritating enemy type so glad to see I got it right 😂

Yea I was actually considering that already to be honest since I did notice that same issue. Tbf I submitted with just under 5 minutes left so if an update with some very hastily written fixes doesn't go against the rules then I could add that