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Realplej

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A member registered May 18, 2020 · View creator page →

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Got it! Do yhou prefer comments in the document or separate? I think its best if I mail you if so. Looks very interesting and original at a first glance!

Sure, I dont know about DM here but I have google megafbol@gmail.com. Took the email down on the website because of a lot of spam... Looking forward to see it!

Wow, that sounds interesting! I used to play tabletop a lot, but nowadays we (the old RPG gang) do online RPG sessions from time to time in foundry instead. We don't live in the same place. I actually run a Cthulhu campaign at the moment with a session each week ;) It sounds would be glad to have a look at your game!

I also should let you know, I fixed the bug in the maze and solved some other issues I had in collected in a backlogg. But off course discovered two new possibly game breaking bugs, and still not sure if I've fixed the early ending bug yet. So I'll do some more debugging before publishing a new version of the Device game.

Anyway, please hit me with your game, it would be an honour!

👍

Oh, I guess not :D probably that's why it was on sale. It doesn't matter though, tried the introcase with the destroyed paper yesterday and will definitely continue! Yes, sinking city is another splendid Lovecraftian game, had many hours of fun with it. The mind palace and putting together clues in scenes dynamic was great.  Would love to see a remake of Dark corners of the earth. Not all that puzzly, perhaps, but such a good storytell

Btw got the Sherlock game on sale for PS - if not debugging, I'll try it next weekend :D

Yes, there are more than one... It's kind of tricky but you can activate the device and make the right settings to portal off again. Once you've done it and got the settings in the notebook (small paper bits are moveable - hint), it's easy to do again. If you try and get stuck I'll help you out ;) 

Thats how you could got back to the world and pyramid again. If you do the whole game the device can not be activated after returning home. I have not been able to understand the bug that makes it possible to pre finish the game. Many players who get the short ending seems to have a decent experience anyway so I've left it at that and hasn't lifted the game out of Beta status. It's been a while since last tampering with it, maybe I'll see something new looking at the other bugs. Maybe, maybe a string value connected to the device, as you saw something there, it's a trail I haven't analyzed so far...

Oh, you mean after the game is finished, you can jump to Kokteh again? Will look inte that, thanks a lot for these bug reports, it's of great help. You kind of get blind to your own game and it's hard to find bugs after a while.

I also must ask, did you get the short route through the game (jump to one world and then come home), or did you get the long route (go through several worlds? There is a bug that is so perplexing and I haven't gotten my head around it. Sometimes you can just walk up the pyramid and go home. without need to see the other places 

Thank's a lot, youre too kind - as the creator I cant speak for my game, but I do I think that many of my best game experiences have been on 2D games or on lower graphics.  I think it has something to do with the imagination being more active - like reading a book versus watching a movie of it.

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Wow, thank you that looks interesting.. How could I miss that? It looks really nice, tentacles and the Lovecraftian colours on the ad B) Seems available both on steam and PS as well - must try it!

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Glad to hear ;) I'll solve it and upload a new dist as soon as I can but may take a couple of days, have a lot at hand here - Iäll try to  find some time during this upcoming week

Great, yes, there it is! I've been test running that maze so many times, but missed the closest door, off course. Thanks a lot for the patience and help!

Thank you, and thanks for the save file it will help me look into it. Oh, and I'll look at the discord link too. Haven't been working on this for a while so things fall apart...

Thank you - glad to hear that you picked up on those Lovecraftian notes - definitely a source of inspiration for the game ;)

Congratulations! Im glad to hear there was no game breaking bug. I will get to the one in the labyrinth , though. To use the rotating pillar is not necessary to complete the game as you discovered, more like an easter egg, feature ;)

Hi,

sry it has taken a while to reply, my mail marked the itchio noftification as spam :/. Hm, it sounds like a bug. If fyou see the arrows they should be clickable and lead to a new room/screen. Did you also get the arrow at the bottom? I have suspected there is a bug lurking somewhere in the labyrinth, but has not been able to reproduce one. Did you walk around a lot before getting stuck? If youre still interested I can have a look at the save file,

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Yes,I tend to have a lot of creative projects going on ;) A very good way to take advantage of the closedown, indeed. I hope you get enough time to breath - take care and best wishes!

Aht, that's it - thx! Yes, they're also good. I have had a lot to do with work and a book manuscript, but when things calm down I'll have a look at the Device - and get to play some old goodies also ;)

Love Alice´s journey - It's been a while so I might just have a go again! :) Was the one with Susan where she had a cat as a helper? I don't remember exactly. ..

I see your problem with and what could be aimed at regarding scrolling. I'll experiment a little and see if something can be done with the right mouse button. When adding touch screen support it's easier to utilize just one button, with click and double click, but will look at it.

I see, the opportunity to drop an object while your at the same screen could maybe be done. Maybe with a double click, as with the keys in the beginning. If not all objects needs to be mapped in order to reverse it. I'll try some things...

Thanks for the suggestions and ideas, I really appreciate your input!

Happy further hidden object and point n click gaming ^^ 


 

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Ha ha -  have a large bunch of Artifex Mundis games to, Secrets at Serpents creek are one of my favourites, but there are so  many ;)

Would it be better to put up arrows at the sides (interface block) or something to scroll? (A pro tip is that you can press left mouse button when at the edge - then scrolling is faster)

Ah, yes it's possible to get into a dead end in the game like that,. With all item slots full and picking up a new item. Don't know how to tackle it. If it was just possible to drop an item, it can be anywhere at any screen and that'd be a nightmare to set up - with dependencies to scripted events and progress in game, etc. I added more save slots than just autosave, so you can backtrack if you end up in such a situation (and extra spaces in the shed toolwall). Also good if you warp to a place where you cant refill fluid, and don't have enough fuel to warp again.

Thanks a bunch for the feedback, it's really valuable! 

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Sorry to hear that, and really awkvard. None of these problems have shown when hosting the game at my own server (realplej.se), apart maybe for the box (the device?), when you use it several times you have to do some calibrating to it again, and adding fuel,.. I will see if  maybe some of the problems are due to porting the game to itch.io. Thx a lot for the feedback and game testing, it's very helpful!

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Sad to hear, did U experience bugs right from the start or where? This is a Beta, but some testers have played it through and deemed it stable enough. Some issues with interactive flow at some places was noted as well as a possible bug with the load/save function, but it was not game breaking.

If it's to buggy I'll take it down and make an overhaul

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The game should be pretty stable, nut beware that it is a Beta. So consider playing still to be at a test stage. Feedback is dearly welcome! Aiming to add touchscreen version in the near future